-
Ian Vink
+
Vink Development
-
\ No newline at end of file
+ -->
\ No newline at end of file
diff --git a/src/app/projects/projects.component.ts b/src/app/projects/projects.component.ts
index 4edb5f9..59f536f 100644
--- a/src/app/projects/projects.component.ts
+++ b/src/app/projects/projects.component.ts
@@ -20,7 +20,7 @@ export class ProjectsComponent {
constructor() {
this.projects.push({
- title: 'Continuously learning Supplier-identification module',
+ title: 'AI supplier identification',
year: '2021',
description:
'An application that combines key-value detection and multiclass-classification, to identify the correct supplier for an invoice. It uses online machine learning to keep improving itself as the user provides feedback.',
@@ -35,14 +35,14 @@ export class ProjectsComponent {
});
this.projects.push({
title: 'Seabed modification tool',
- year: '2019 - 2020',
+ year: '2019-2020',
description:
'A tool to edit the seabed mesh of a maritime simulator. The collisionmap is also updated, to allow ships to interact with this update terrain. \nThis tool allows instructors to rapidly create new terrain, for training shipcrews',
image: 'Seabed Modification.png',
technologies: ['Unigine (C#)', 'AGC Dynamics (C++)', 'Qt Creator'],
});
this.projects.push({
- title: 'Goal-based vector field pathfinding algorithm',
+ title: 'Flow Field pathfinding algorithm',
year: '2018',
description:
'The application uses a vector field to direct particles towards a target. The vectors are calculated using a heatmap, which centers on the position of the target. \nThe particles collide with the environment, which can be edited and saved/loaded using the GUI.',
@@ -58,7 +58,7 @@ export class ProjectsComponent {
technologies: ['C++', 'SFML2.0', 'Platformer', 'Visual Studio'],
});
this.projects.push({
- title: 'Microcontroller Tetris (group project)',
+ title: 'Microcontroller Tetris',
year: '2019',
description:
'Tetris written in C, visualized on dot-matrix displays, with the score visible on a 7-segment display and a menu system visible on the ATMega128.',
@@ -68,15 +68,16 @@ export class ProjectsComponent {
'ATmega128',
'7-segment display',
'Dot-matrix displays',
+ 'Group project'
],
});
this.projects.push({
- title: 'Augmented Reality game (group project)',
+ title: 'Augmented Reality game',
year: '2019',
description:
'The game uses computer vision to track a red ball, which serves as the controller. A system has been created for the rigging and animations for the player character and the opponents. The math for OpenGL is written by hand.',
image: 'AR Game.png',
- technologies: ['C++', 'OpenCV', 'OpenGL', 'IrrKlang'],
+ technologies: ['C++', 'OpenCV', 'OpenGL', 'IrrKlang', 'Group project'],
});
}
}
diff --git a/src/styles.scss b/src/styles.scss
index 4374c54..1ec2cf9 100644
--- a/src/styles.scss
+++ b/src/styles.scss
@@ -6,20 +6,6 @@ html {
scroll-behavior: smooth;
}
-/** Orange wings shown on each h2 element */
-.teste:before, .teste:after {
- content: "";
- width: 4rem;
- height: 2px;
- background: #ea5f00;
- position: absolute;
- top: 50%;
- left: 0;
- right: 0;
- margin-left: auto;
- margin-right: auto;
- transform: translateY(-50%);
-}
@keyframes fadeInUp {
0% {
diff --git a/tailwind.config.js b/tailwind.config.js
index 13e13ca..5f321d5 100644
--- a/tailwind.config.js
+++ b/tailwind.config.js
@@ -13,35 +13,6 @@ const backfaceVisibility = plugin(function ({ addUtilities }) {
});
});
-// const winged = plugin(function({addUtilities}) {
-// addUtilities({
-// '.winged': {
-// 'position': 'relative',
-// '&::before, &::after': {
-// content: '""',
-// width: '4rem',
-// height: '2px',
-// background: '#ea5f00',
-// // color: 'white',
-// // backgroundColor: 'white',
-// position: 'absolute',
-// top: '50%',
-// left: 0,
-// right: 0,
-// margin: '0 auto',
-// transform: 'translateY(-50%)'
-// },
-// '&::before': {
-// // left: '-2.5rem'
-// },
-// '&::after': {
-// // left: '2.5rem'
-// }
-
-// }
-// })
-// });
-
const winged = plugin(function({ addUtilities }) {
const createWingedClass = (position) => {
return {
@@ -76,7 +47,11 @@ const winged = plugin(function({ addUtilities }) {
module.exports = {
content: ["./src/**/*.{html,ts}"],
theme: {
- extend: {},
+ extend: {
+ screens: {
+ xs: '375px'
+ }
+ },
},
plugins: [winged, backfaceVisibility],
};