[Added] Services for assets and audio, main screen, simplified drawing, [Updated] Dockerfile, so the libraries get their own folder
This commit is contained in:
@@ -0,0 +1,29 @@
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#include "Text.h"
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Text::Text(std::string text, EFont font, int fontSize, int spacing, Color color, Vector2 position)
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{
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Font fnt = AssetService::getInstance().getFont(font, fontSize);
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this->text = text;
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this->font = fnt;
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this->fontSize = fontSize;
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this->spacing = spacing;
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this->color = color;
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this->position = position;
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}
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Text::~Text()
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{
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// Causes double free for some reason
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// UnloadFont(this->font);
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}
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Vector2 Text::getDimensions()
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{
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return MeasureTextEx(font, text.c_str(), (float)fontSize, (float)spacing);
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}
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void Text::draw()
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{
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DrawTextEx(font, text.c_str(), position, fontSize, spacing, color);
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}
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+1
-1
@@ -8,7 +8,7 @@
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int main(void)
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{
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StateService& stateService = StateService::getInstance();
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stateService.gameloop();
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stateService.startGame();
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// std::cout << "StateService instance: " << service << std::endl;
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return 0;
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+43
-36
@@ -1,46 +1,53 @@
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#include "MainScreen.h"
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#include "AssetService.h"
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#include "AudioService.h"
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#include <iostream>
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MainScreen::MainScreen() {
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assetDir = "assets";
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font1 = LoadFontEx((assetDir+"/Fonts/Reckoner_Bold.ttf").c_str(), 100,0,0);
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SetTextureFilter(font1.texture, TEXTURE_FILTER_BILINEAR);
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font2 = LoadFont((assetDir+"/Fonts/Sansation.ttf").c_str());
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SetTextureFilter(font2.texture, TEXTURE_FILTER_BILINEAR);
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dimTitle = MeasureTextEx(font1, "Jelly sadsdsdsdrescue", 100,0);
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dimSub = MeasureTextEx(font2, "Press Entsder to continue", 30,0);
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dimHead = MeasureTextEx(font2, "Made by Ian Vink", 20,0);
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bg = LoadMusicStream((assetDir+"/Audio/Music/Crash_WarpRoomTheme.ogg").c_str());
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bg.looping = true;
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SetMasterVolume(1.0f);
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SetMusicVolume(bg,1.0f);
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PlayMusicStream(bg);
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MainScreen::MainScreen()
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{
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const int TOP_GAP = 100;
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const int BOTTOM_GAP = 50;
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const int AMNT_OF_BUTTONS = 4;
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const int TOTAL_SPACE = GetScreenHeight() - (TOP_GAP + BOTTOM_GAP);
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const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
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for (int i = 0; i < AMNT_OF_BUTTONS; i++)
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{
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Text txt = Text("new game", EFont::GTEK, 30, 0, WHITE);
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text.push_back(txt);
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}
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text[0].setColor(RED);
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text[1].setText("load game");
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text[2].setText("tutorial");
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text[3].setText("quit");
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for (int i = 0; i < AMNT_OF_BUTTONS; i++)
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{
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text[i].setPosition({(float)(GetScreenWidth() - text[i].getDimensions().x) / 2.0f, (float)TOP_GAP + SPACE_PER_ITEM * i});
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}
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/** Will be ignored if already active (like when coming from the TitleScreen) */
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AudioService::getInstance().setMusic(EMusic::MAIN);
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AudioService::getInstance().playMusic();
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}
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MainScreen::~MainScreen() {
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UnloadMusicStream(bg);
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UnloadFont(font1);
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UnloadFont(font2);
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MainScreen::~MainScreen()
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{
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}
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void MainScreen::step() {
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draw();
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logic();
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}
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void MainScreen::logic()
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{
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if (IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_UP))
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{
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text[hoveredButton].setColor(WHITE);
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/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
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hoveredButton = ((hoveredButton - (IsKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
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text[hoveredButton].setColor(RED);
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}
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void MainScreen::logic() {
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// if(IsKeyPressed(KEY_ENTER)) {
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// std::cout << "Next screen!" << std::endl;
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// }
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}
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void MainScreen::draw() {
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UpdateMusicStream(bg);
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BeginDrawing();
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ClearBackground(BLACK);
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DrawTextEx(font2,"Made by Ian Vink", {((float)GetScreenWidth()-dimHead.x)/1.2f, (float(GetScreenHeight()-dimHead.y)/6.0f)}, 20, 0, WHITE);
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DrawTextEx(font1,"Jelly rescue", {((float)GetScreenWidth()-dimTitle.x)/2.0f, (float(GetScreenHeight()-dimTitle.y)/2.0f)}, 100,0, {255,25,25,255});
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DrawTextEx(font2,"Press Enter to continue", {((float)GetScreenWidth()-dimSub.x)/2.0f, (float(GetScreenHeight()-dimSub.y)/1.5f)}, 30, 0, WHITE);
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EndDrawing();
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if (IsKeyPressed(KEY_ENTER))
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{
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std::cout << text[hoveredButton].getText() << std::endl;
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}
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}
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+22
-17
@@ -1,22 +1,27 @@
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#include "Screen.h"
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#include <iostream>
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Screen::Screen() {
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#include "AudioService.h"
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#include <optional>
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void Screen::handleMusic()
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{
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std::optional<Music> music = AudioService::getInstance().getMusic();
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if(music.has_value()) {
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UpdateMusicStream(music.value());
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}
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}
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Screen::~Screen() {
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void Screen::draw()
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{
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handleMusic();
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BeginDrawing();
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ClearBackground(BLACK);
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}
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void Screen::step() {
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}
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void Screen::logic() {
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}
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void Screen::draw() {
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std::cout << "DURAWU" << std::endl;
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}
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if (text.size() > 0)
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{
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for (int t = 0; t < text.size(); t++)
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{
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text[t].draw();
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}
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}
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EndDrawing();
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}
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+41
-36
@@ -1,48 +1,53 @@
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#include "TitleScreen.h"
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#include "AssetService.h"
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#include "StateService.h"
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#include "EFont.h"
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#include "AudioService.h"
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#include <iostream>
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TitleScreen::TitleScreen() {
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assetDir = "assets";
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font1 = LoadFontEx((assetDir+"/Fonts/Reckoner_Bold.ttf").c_str(), 100,0,0);
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SetTextureFilter(font1.texture, TEXTURE_FILTER_BILINEAR);
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font2 = LoadFont((assetDir+"/Fonts/Sansation.ttf").c_str());
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SetTextureFilter(font2.texture, TEXTURE_FILTER_BILINEAR);
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dimTitle = MeasureTextEx(font1, "Jelly rescue", 100,0);
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dimSub = MeasureTextEx(font2, "Press Enter to continue", 30,0);
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dimHead = MeasureTextEx(font2, "Made by Ian Vink", 20,0);
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bg = LoadMusicStream((assetDir+"/Audio/Music/Crash_WarpRoomTheme.ogg").c_str());
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bg.looping = true;
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SetMasterVolume(1.0f);
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SetMusicVolume(bg,1.0f);
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PlayMusicStream(bg);
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TitleScreen::TitleScreen()
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{
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Text textAbout = Text("Made by Ian Vink", EFont::SANSATION, 20,0, WHITE);
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textAbout.setPosition({
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(float)(GetScreenWidth()-textAbout.getDimensions().x)/1.2f,
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(float)(GetScreenHeight()-textAbout.getDimensions().y)/6.0f
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});
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Text textCenter = Text("Jelly rescue", EFont::RECKONER_BOLD, 100, 0, {255,25,25,255});
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textCenter.setPosition({
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(float)(GetScreenWidth()-textCenter.getDimensions().x)/2.0f,
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(float)(GetScreenHeight()-textCenter.getDimensions().y)/2.0f
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});
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Text testSub = Text("Press Enter", EFont::SANSATION, 30, 0, WHITE);
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testSub.setPosition({
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(float)(GetScreenWidth()-testSub.getDimensions().x)/2.0f,
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(float)(GetScreenHeight()-testSub.getDimensions().y)/1.5f
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});
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text.push_back(textAbout);
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text.push_back(textCenter);
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text.push_back(testSub);
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AudioService::getInstance().setMusic(EMusic::MAIN);
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AudioService::getInstance().playMusic();
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// bg = LoadMusicStream("assets/Audio/Music/Crash_WarpRoomTheme.ogg");
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// bg.looping = true;
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// SetMasterVolume(1.0f);
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// SetMusicVolume(bg, 1.0f);
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// PlayMusicStream(bg);
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}
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TitleScreen::~TitleScreen() {
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UnloadMusicStream(bg);
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UnloadFont(font1);
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UnloadFont(font2);
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TitleScreen::~TitleScreen()
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{
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// UnloadMusicStream(bg);
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}
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void TitleScreen::step() {
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draw();
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logic();
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}
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void TitleScreen::logic() {
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if(IsKeyPressed(KEY_ENTER)) {
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StateService::getInstance().setScreen(ScreenState::MAIN);
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void TitleScreen::logic()
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{
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if (IsKeyPressed(KEY_ENTER))
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{
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StateService::getInstance().setScreen(EScreen::MAIN);
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// std::cout << "Next screen!" << std::endl;
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}
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}
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void TitleScreen::draw() {
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UpdateMusicStream(bg);
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BeginDrawing();
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ClearBackground(BLACK);
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DrawTextEx(font2,"Made by Ian Vink", {((float)GetScreenWidth()-dimHead.x)/1.2f, (float(GetScreenHeight()-dimHead.y)/6.0f)}, 20, 0, WHITE);
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DrawTextEx(font1,"Jelly rescue", {((float)GetScreenWidth()-dimTitle.x)/2.0f, (float(GetScreenHeight()-dimTitle.y)/2.0f)}, 100,0, {255,25,25,255});
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DrawTextEx(font2,"Press Enter to continue", {((float)GetScreenWidth()-dimSub.x)/2.0f, (float(GetScreenHeight()-dimSub.y)/1.5f)}, 30, 0, WHITE);
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EndDrawing();
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}
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@@ -1,33 +1,41 @@
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#include "AssetService.h"
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#include <iostream>
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void AssetService::setAssetDir(std::string newDir) {
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assetDir = newDir;
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}
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void AssetService::setAssets() {
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AssetService::AssetService()
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{
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setAssetDir("assets/");
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fonts.push_back(loadFont("Fonts/Gtek.ttf"));
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fonts.push_back(loadFont("Fonts/Oxin.ttf"));
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fonts.push_back(loadFont("Fonts/Reckoner_Bold.ttf"));
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fonts.push_back(loadFont("Fonts/Reckoner.ttf"));
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fonts.push_back(loadFont("Fonts/Sansation.ttf"));
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music.push_back(loadMusic("Audio/Music/Crash_WarpRoomTheme.ogg", true));
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setAssets();
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}
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Font AssetService::loadFont(std::string filename, int fontSize) {
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Font font = LoadFontEx((assetDir + filename).c_str(), fontSize,0,0);
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return font;
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void AssetService::setAssets()
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{
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fonts[EFont::GTEK] = "Fonts/Gtek.ttf";
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fonts[EFont::OXIN] = "Fonts/Oxin.ttf";
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fonts[EFont::RECKONER_BOLD] = "Fonts/Reckoner_Bold.ttf";
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fonts[EFont::RECKONER] = "Fonts/Reckoner.ttf";
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fonts[EFont::SANSATION] = "Fonts/Sansation.ttf";
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music[EMusic::MAIN] = loadMusic("Audio/Music/Crash_WarpRoomTheme.ogg", true);
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music[EMusic::GAME] = loadMusic("Audio/Music/GameTheme_2.ogg", true);
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music[EMusic::GAME_OVER] = loadMusic("Audio/Music/gameOverTheme.ogg", false);
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}
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Font AssetService::loadFont(std::string filename) {
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Font font = LoadFont((assetDir + filename).c_str());
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return font;
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Font AssetService::getFont(EFont font, int fontSize)
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{
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std::string fontUrl = getFontUrl(font);
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Font fnt = LoadFontEx(fontUrl.c_str(), fontSize, 0, 0);
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SetTextureFilter(fnt.texture, TEXTURE_FILTER_BILINEAR);
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return fnt;
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}
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Music AssetService::loadMusic(std::string filename, bool loops) {
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std::string AssetService::getFontUrl(EFont font)
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{
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return assetDir + fonts[font];
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}
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Music AssetService::loadMusic(std::string filename, bool loops)
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{
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Music music = LoadMusicStream((assetDir + filename).c_str());
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music.looping = loops;
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return music;
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@@ -0,0 +1,49 @@
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#include "AudioService.h"
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#include "AssetService.h"
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AudioService::~AudioService()
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{
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if (!music.has_value())
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return;
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UnloadMusicStream(music.value());
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}
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void AudioService::setMusic(EMusic music)
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{
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if (currentTrack == music)
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return;
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this->currentTrack = music;
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this->music = AssetService::getInstance().getMusic(music);
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}
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void AudioService::playMusic()
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{
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if (!music.has_value())
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return;
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PlayMusicStream(music.value());
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}
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void AudioService::pauseMusic()
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{
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if (!music.has_value())
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return;
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PauseMusicStream(music.value());
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}
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void AudioService::stopMusic()
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{
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if (music.has_value())
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{
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StopMusicStream(music.value());
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}
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this->currentTrack = EMusic::NONE;
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}
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void AudioService::playSound()
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{
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}
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void AudioService::stopSounds()
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{
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}
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@@ -3,48 +3,50 @@
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#include "TitleScreen.h"
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#include "MainScreen.h"
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StateService* StateService::instance = nullptr;
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void StateService::setScreen(ScreenState state)
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void StateService::setScreen(EScreen state)
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{
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switch (state)
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{
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case ScreenState::TITLE:
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case EScreen::TITLE:
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currentScreen = std::make_unique<TitleScreen>();
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break;
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case ScreenState::MAIN:
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case EScreen::MAIN:
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currentScreen = std::make_unique<MainScreen>();
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break;
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default:
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currentScreen = std::make_unique<TitleScreen>(); // Default case
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currentScreen = std::make_unique<TitleScreen>();
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}
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// currentScreen = screen;
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}
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Screen* StateService::getScreen()
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Screen *StateService::getScreen()
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{
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return currentScreen.get();
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}
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void StateService::gameloop()
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void StateService::startGame()
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{
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InitAudioDevice();
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InitWindow(640, 544, "Jelly Rescue");
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SetTargetFPS(60);
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setScreen(ScreenState::TITLE);
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setScreen(EScreen::TITLE);
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(currentScreen->step, 0, 1);
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emscripten_set_main_loop(step, 0, 1);
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#else
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while (!WindowShouldClose())
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{
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currentScreen->step();
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// UpdateDrawFrame();
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step();
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}
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#endif
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CloseWindow();
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CloseAudioDevice();
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}
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void StateService::step()
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{
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currentScreen->draw();
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currentScreen->logic();
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}
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