[Added] Services for assets and audio, main screen, simplified drawing, [Updated] Dockerfile, so the libraries get their own folder
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+43
-36
@@ -1,46 +1,53 @@
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#include "MainScreen.h"
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#include "AssetService.h"
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#include "AudioService.h"
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#include <iostream>
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MainScreen::MainScreen() {
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assetDir = "assets";
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font1 = LoadFontEx((assetDir+"/Fonts/Reckoner_Bold.ttf").c_str(), 100,0,0);
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SetTextureFilter(font1.texture, TEXTURE_FILTER_BILINEAR);
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font2 = LoadFont((assetDir+"/Fonts/Sansation.ttf").c_str());
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SetTextureFilter(font2.texture, TEXTURE_FILTER_BILINEAR);
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dimTitle = MeasureTextEx(font1, "Jelly sadsdsdsdrescue", 100,0);
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dimSub = MeasureTextEx(font2, "Press Entsder to continue", 30,0);
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dimHead = MeasureTextEx(font2, "Made by Ian Vink", 20,0);
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bg = LoadMusicStream((assetDir+"/Audio/Music/Crash_WarpRoomTheme.ogg").c_str());
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bg.looping = true;
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SetMasterVolume(1.0f);
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SetMusicVolume(bg,1.0f);
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PlayMusicStream(bg);
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MainScreen::MainScreen()
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{
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const int TOP_GAP = 100;
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const int BOTTOM_GAP = 50;
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const int AMNT_OF_BUTTONS = 4;
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const int TOTAL_SPACE = GetScreenHeight() - (TOP_GAP + BOTTOM_GAP);
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const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
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for (int i = 0; i < AMNT_OF_BUTTONS; i++)
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{
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Text txt = Text("new game", EFont::GTEK, 30, 0, WHITE);
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text.push_back(txt);
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}
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text[0].setColor(RED);
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text[1].setText("load game");
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text[2].setText("tutorial");
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text[3].setText("quit");
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for (int i = 0; i < AMNT_OF_BUTTONS; i++)
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{
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text[i].setPosition({(float)(GetScreenWidth() - text[i].getDimensions().x) / 2.0f, (float)TOP_GAP + SPACE_PER_ITEM * i});
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}
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/** Will be ignored if already active (like when coming from the TitleScreen) */
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AudioService::getInstance().setMusic(EMusic::MAIN);
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AudioService::getInstance().playMusic();
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}
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MainScreen::~MainScreen() {
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UnloadMusicStream(bg);
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UnloadFont(font1);
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UnloadFont(font2);
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MainScreen::~MainScreen()
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{
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}
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void MainScreen::step() {
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draw();
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logic();
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}
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void MainScreen::logic()
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{
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if (IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_UP))
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{
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text[hoveredButton].setColor(WHITE);
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/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
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hoveredButton = ((hoveredButton - (IsKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
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text[hoveredButton].setColor(RED);
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}
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void MainScreen::logic() {
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// if(IsKeyPressed(KEY_ENTER)) {
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// std::cout << "Next screen!" << std::endl;
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// }
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}
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void MainScreen::draw() {
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UpdateMusicStream(bg);
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BeginDrawing();
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ClearBackground(BLACK);
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DrawTextEx(font2,"Made by Ian Vink", {((float)GetScreenWidth()-dimHead.x)/1.2f, (float(GetScreenHeight()-dimHead.y)/6.0f)}, 20, 0, WHITE);
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DrawTextEx(font1,"Jelly rescue", {((float)GetScreenWidth()-dimTitle.x)/2.0f, (float(GetScreenHeight()-dimTitle.y)/2.0f)}, 100,0, {255,25,25,255});
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DrawTextEx(font2,"Press Enter to continue", {((float)GetScreenWidth()-dimSub.x)/2.0f, (float(GetScreenHeight()-dimSub.y)/1.5f)}, 30, 0, WHITE);
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EndDrawing();
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if (IsKeyPressed(KEY_ENTER))
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{
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std::cout << text[hoveredButton].getText() << std::endl;
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}
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}
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