[Added] Services for assets and audio, main screen, simplified drawing, [Updated] Dockerfile, so the libraries get their own folder
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@@ -1,33 +1,41 @@
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#include "AssetService.h"
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#include <iostream>
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void AssetService::setAssetDir(std::string newDir) {
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assetDir = newDir;
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}
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void AssetService::setAssets() {
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AssetService::AssetService()
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{
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setAssetDir("assets/");
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fonts.push_back(loadFont("Fonts/Gtek.ttf"));
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fonts.push_back(loadFont("Fonts/Oxin.ttf"));
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fonts.push_back(loadFont("Fonts/Reckoner_Bold.ttf"));
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fonts.push_back(loadFont("Fonts/Reckoner.ttf"));
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fonts.push_back(loadFont("Fonts/Sansation.ttf"));
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music.push_back(loadMusic("Audio/Music/Crash_WarpRoomTheme.ogg", true));
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setAssets();
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}
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Font AssetService::loadFont(std::string filename, int fontSize) {
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Font font = LoadFontEx((assetDir + filename).c_str(), fontSize,0,0);
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return font;
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void AssetService::setAssets()
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{
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fonts[EFont::GTEK] = "Fonts/Gtek.ttf";
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fonts[EFont::OXIN] = "Fonts/Oxin.ttf";
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fonts[EFont::RECKONER_BOLD] = "Fonts/Reckoner_Bold.ttf";
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fonts[EFont::RECKONER] = "Fonts/Reckoner.ttf";
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fonts[EFont::SANSATION] = "Fonts/Sansation.ttf";
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music[EMusic::MAIN] = loadMusic("Audio/Music/Crash_WarpRoomTheme.ogg", true);
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music[EMusic::GAME] = loadMusic("Audio/Music/GameTheme_2.ogg", true);
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music[EMusic::GAME_OVER] = loadMusic("Audio/Music/gameOverTheme.ogg", false);
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}
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Font AssetService::loadFont(std::string filename) {
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Font font = LoadFont((assetDir + filename).c_str());
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return font;
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Font AssetService::getFont(EFont font, int fontSize)
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{
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std::string fontUrl = getFontUrl(font);
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Font fnt = LoadFontEx(fontUrl.c_str(), fontSize, 0, 0);
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SetTextureFilter(fnt.texture, TEXTURE_FILTER_BILINEAR);
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return fnt;
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}
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Music AssetService::loadMusic(std::string filename, bool loops) {
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std::string AssetService::getFontUrl(EFont font)
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{
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return assetDir + fonts[font];
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}
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Music AssetService::loadMusic(std::string filename, bool loops)
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{
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Music music = LoadMusicStream((assetDir + filename).c_str());
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music.looping = loops;
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return music;
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