[Added] Enemy player detection and shooting, [Moved] Lots of entity code to cpp files to avoid circular dependencies
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@@ -2,7 +2,6 @@
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#define JELLY_H
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#include "raylib.h"
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#include "services/MapService.h"
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#include "services/AssetService.h"
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#include "entities/TextureWrapper.h"
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