[Added] Enemy player detection and shooting, [Moved] Lots of entity code to cpp files to avoid circular dependencies
This commit is contained in:
@@ -11,7 +11,8 @@ enum class ESound {
|
||||
POWERUP,
|
||||
PLAYER_DAMAGE,
|
||||
ENEMY_DEFEATED,
|
||||
VICTORY
|
||||
VICTORY,
|
||||
PLAYER_SPOTTED
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user