[Added] Enemy player detection and shooting, [Moved] Lots of entity code to cpp files to avoid circular dependencies

This commit is contained in:
Ninjaws
2024-12-17 20:08:35 +01:00
parent e8c78770b5
commit 2400b0500a
21 changed files with 820 additions and 701 deletions
+56
View File
@@ -0,0 +1,56 @@
#ifndef BULLET_SERVICE_H
#define BULLET_SERVICE_H
#include "raylib.h"
#include "services/Service.h"
#include "services/AssetService.h"
#include "entities/PBullet.h"
#include "entities/EBullet.h"
#include <optional>
#include <memory>
class BulletService : public Service<BulletService>
{
public:
void initBullets()
{
this->bullets.clear();
}
void bulletLogic()
{
for (auto it = this->bullets.begin(); it != this->bullets.end();)
{
(*it)->logic();
if ((*it)->getHasCollided())
it = this->bullets.erase(it);
else
++it;
}
}
void drawBullets()
{
for (auto it = this->bullets.begin(); it != this->bullets.end();)
{
(*it)->draw();
++it;
}
}
void addPlayerBullet(Vector2 position, float direction)
{
this->bullets.push_back(std::make_unique<PBullet>(position, direction));
}
void addEnemyBullet(Vector2 position, float direction)
{
this->bullets.push_back(std::make_unique<EBullet>(position, direction));
}
protected:
private:
std::vector<std::unique_ptr<Bullet>> bullets;
};
#endif