[Added] Enemy player detection and shooting, [Moved] Lots of entity code to cpp files to avoid circular dependencies
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@@ -31,6 +31,7 @@ void AssetService::setAssets()
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sounds[ESound::VICTORY] = loadSound("Audio/Sounds/victorySound.wav");
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sounds[ESound::PLAYER_DAMAGE] = loadSound("Audio/Sounds/WaterBalloon.wav");
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sounds[ESound::ENEMY_DEFEATED] = loadSound("Audio/Sounds/pain.wav");
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sounds[ESound::PLAYER_SPOTTED] = loadSound("Audio/Sounds/playerSpotted.wav");
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backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png");
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backgrounds[EBackground::GAME1] = loadTexture("Textures/GameBackground_1.png");
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