[Added] Start of State Management

This commit is contained in:
Ninjaws
2024-12-06 23:51:56 +01:00
parent 0c1f12d534
commit 5d2251c0f4
10 changed files with 250 additions and 110 deletions
+48
View File
@@ -0,0 +1,48 @@
#include "TitleScreen.h"
#include "AssetService.h"
#include "StateService.h"
#include <iostream>
TitleScreen::TitleScreen() {
assetDir = "assets";
font1 = LoadFontEx((assetDir+"/Fonts/Reckoner_Bold.ttf").c_str(), 100,0,0);
SetTextureFilter(font1.texture, TEXTURE_FILTER_BILINEAR);
font2 = LoadFont((assetDir+"/Fonts/Sansation.ttf").c_str());
SetTextureFilter(font2.texture, TEXTURE_FILTER_BILINEAR);
dimTitle = MeasureTextEx(font1, "Jelly rescue", 100,0);
dimSub = MeasureTextEx(font2, "Press Enter to continue", 30,0);
dimHead = MeasureTextEx(font2, "Made by Ian Vink", 20,0);
bg = LoadMusicStream((assetDir+"/Audio/Music/Crash_WarpRoomTheme.ogg").c_str());
bg.looping = true;
SetMasterVolume(1.0f);
SetMusicVolume(bg,1.0f);
PlayMusicStream(bg);
}
TitleScreen::~TitleScreen() {
UnloadMusicStream(bg);
UnloadFont(font1);
UnloadFont(font2);
}
void TitleScreen::step() {
draw();
logic();
}
void TitleScreen::logic() {
if(IsKeyPressed(KEY_ENTER)) {
StateService::getInstance().setScreen(ScreenState::MAIN);
// std::cout << "Next screen!" << std::endl;
}
}
void TitleScreen::draw() {
UpdateMusicStream(bg);
BeginDrawing();
ClearBackground(BLACK);
DrawTextEx(font2,"Made by Ian Vink", {((float)GetScreenWidth()-dimHead.x)/1.2f, (float(GetScreenHeight()-dimHead.y)/6.0f)}, 20, 0, WHITE);
DrawTextEx(font1,"Jelly rescue", {((float)GetScreenWidth()-dimTitle.x)/2.0f, (float(GetScreenHeight()-dimTitle.y)/2.0f)}, 100,0, {255,25,25,255});
DrawTextEx(font2,"Press Enter to continue", {((float)GetScreenWidth()-dimSub.x)/2.0f, (float(GetScreenHeight()-dimSub.y)/1.5f)}, 30, 0, WHITE);
EndDrawing();
}