[Added] Tutorial Screen, Start of the Game Screen
This commit is contained in:
@@ -7,6 +7,7 @@
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#include <unordered_map>
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#include "EFont.h"
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#include "EMusic.h"
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#include "EBackground.h"
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#include "Service.h"
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class AssetService: public Service<AssetService>
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@@ -19,6 +20,7 @@ private:
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std::unordered_map<EFont, std::string> fonts;
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std::vector<Sound> sounds;
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std::unordered_map<EMusic, Music> music;
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std::unordered_map<EBackground, Texture2D> backgrounds;
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void setAssets();
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@@ -35,6 +37,10 @@ public:
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Music getMusic(EMusic music) {
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return this->music[music];
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}
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Texture2D getBackground(EBackground background){
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return this->backgrounds[background];
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}
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Texture2D loadTexture(std::string filename);
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};
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#endif
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@@ -9,13 +9,10 @@
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class AudioService : public Service<AudioService>
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{
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private:
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/** Friend to allow access to the destructor */
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// friend class Service<AudioService>;
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std::optional<Music> music;
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EMusic currentTrack;
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EMusic currentTrack = EMusic::NONE;
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protected:
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// ~AudioService();
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public:
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void setMusic(EMusic music);
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@@ -0,0 +1,24 @@
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#ifndef BACKGROUND_H
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#define BACKGROUND_H
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#include "raylib.h"
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#include "EBackground.h"
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#include <vector>
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class Background {
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private:
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Vector2 position;
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std::vector<Texture2D> textures;
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protected:
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public:
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Background(EBackground background);
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Background(std::vector<EBackground> backgrounds);
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~Background(){}
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Vector2 getPosition();
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void updatePosition(Vector2 deltaPos);
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void setPosition(Vector2 position);
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void draw();
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};
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#endif
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@@ -0,0 +1,13 @@
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#ifndef EBACKGROUND_H
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#define EBACKGROUND_H
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enum class EBackground {
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TUTORIAL,
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GAME1,
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GAME2,
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GAME3,
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VICTORY
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};
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#endif
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@@ -0,0 +1,16 @@
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#ifndef GAME_SCREEN_H
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#define GAME_SCREEN_H
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#include "Screen.h"
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class GameScreen: public Screen {
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private:
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protected:
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public:
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GameScreen();
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void logic() override;
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};
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#endif
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@@ -2,8 +2,6 @@
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#define MAIN_SCREEN_H
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#include "Screen.h"
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#include "raylib.h"
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#include <string>
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class MainScreen : public Screen {
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private:
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@@ -11,10 +9,10 @@ private:
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void mouseLogic();
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void keyboardLogic();
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void clickLogic();
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public:
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MainScreen();
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~MainScreen();
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void logic() override;
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};
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@@ -0,0 +1,33 @@
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#ifndef MAP_H
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#define MAP_H
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#include <vector>
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#include "raylib.h"
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/**
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* Holds the collision and texture maps for the game world
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*/
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class Map
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{
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public:
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Map();
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~Map() {}
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void draw();
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private:
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/** Holds the number for every single tile, which refers to a certain sprite in the tileset */
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std::vector<std::vector<Vector2>> map;
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/** Holds 1s (collision) and 0s (no collision) for every tile */
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std::vector<std::vector<int>> colMap;
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float tileSize = 32;
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Texture2D tileset;
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void loadMap();
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void loadColMap(){}
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void loadTileset();
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};
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#endif
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+9
-1
@@ -3,15 +3,23 @@
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#include <vector>
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#include "Text.h"
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#include "raylib.h"
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#include <optional>
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#include "Background.h"
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#include "Map.h"
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class Screen {
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private:
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protected:
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// std::optional<Map> map;
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std::optional<Camera2D> camera;
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std::optional<Map> map;
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std::optional<Background> background;
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std::vector<Text> text;
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public:
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Screen(){}
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Screen();
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~Screen(){}
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/**
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+11
-1
@@ -11,6 +11,9 @@
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#include <emscripten/emscripten.h>
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#endif
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/**
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* Handles switching between screens
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*/
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class StateService : public Service<StateService>
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{
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private:
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@@ -18,6 +21,8 @@ private:
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bool gameRunning = true;
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Vector2 screenSize;
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/**
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* One step of the gameloop
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*/
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@@ -26,7 +31,12 @@ private:
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void handleMusic();
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public:
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Vector2 getScreenSize(){
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return screenSize;
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}
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void setScreenSize(Vector2 screenSize) {
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this->screenSize = screenSize;
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}
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void setScreen(EScreen screen);
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Screen *getScreen();
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/**
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+1
-2
@@ -18,7 +18,7 @@ class Text {
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public:
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Text(std::string text, EFont font, int fontSize = 30, int spacing = 0, Color color = WHITE, Vector2 position = {100,100});
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~Text();
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~Text(){}
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Vector2 getDimensions();
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@@ -42,7 +42,6 @@ class Text {
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return this->text;
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}
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void draw();
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};
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@@ -3,22 +3,15 @@
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#include "Screen.h"
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#include "raylib.h"
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#include "Text.h"
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#include <string>
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#include <vector>
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class TitleScreen : public Screen {
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private:
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Music bg;
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// std::vector<Text> text;
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public:
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TitleScreen();
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~TitleScreen();
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// void step() override;
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void logic() override;
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// void draw() override;
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};
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#endif
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@@ -0,0 +1,17 @@
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#ifndef TUTORIAL_SCREEN_H
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#define TUTORIAL_SCREEN_H
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#include "Screen.h"
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class TutorialScreen : public Screen {
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private:
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protected:
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public:
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TutorialScreen();
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void logic() override;
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};
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#endif
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@@ -0,0 +1,39 @@
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#include "Background.h"
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#include "AssetService.h"
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Background::Background(EBackground background)
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{
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this->textures.push_back(AssetService::getInstance().getBackground(background));
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this->position = {0,0};
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}
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Background::Background(std::vector<EBackground> backgrounds)
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{
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for(int i = 0; i < backgrounds.size(); i++) {
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this->textures.push_back(AssetService::getInstance().getBackground(backgrounds[i]));
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this->position = {0,0};
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}
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}
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Vector2 Background::getPosition()
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{
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return this->position;
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}
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void Background::updatePosition(Vector2 deltaPos)
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{
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this->position = {this->position.x+deltaPos.x, this->position.y+deltaPos.y};
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}
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void Background::setPosition(Vector2 position)
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{
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this->position = position;
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}
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void Background::draw()
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{
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for(int i = 0; i < textures.size(); i++) {
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DrawTexture(textures[i], position.x+ (i != 0 ? i*textures[i-1].width : 0), position.y, WHITE);
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}
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}
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@@ -0,0 +1,103 @@
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#include "Map.h"
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <iostream>
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#include "AssetService.h"
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Map::Map()
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{
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loadTileset();
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loadMap();
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}
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void Map::loadMap()
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{
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std::vector<Vector2> tempMap;
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std::ifstream openfile("assets/Maps/map1.txt");
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map.clear();
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if (openfile.is_open())
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{
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std::string tileLocation;
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openfile >> tileLocation;
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// tileTexture.loadFromFile(tileLocation);
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// tileSprites.setTexture(tileTexture);
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while (!openfile.eof())
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{
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std::string str, value;
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std::getline(openfile, str);
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std::stringstream stream(str);
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while (std::getline(stream, value, ' '))
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{
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if (value.length() > 0)
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{
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std::string xx = value.substr(0, value.find(','));
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std::string yy = value.substr(value.find(',') + 1);
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int x = 0, y = 0, i, j;
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// Look at all characters before the ','
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for (i = 0; i < xx.length(); i++)
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{
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// if one of them is not a number, break
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if (!isdigit(xx[i]))
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break;
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}
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for (j = 0; j < yy.length(); j++)
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{
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if (!isdigit(yy[j]))
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break;
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}
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// If all characters are numbers, convert string to int (the number that the sprite has in the sheet ( in this case, on the x axis)
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if (i == xx.length())
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x = atoi(xx.c_str());
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else
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x = -1;
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// Otherwise, return -1 (aka no sprite)
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if (j == yy.length())
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y = atoi(yy.c_str());
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else
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y = -1;
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// Hold both the x and y positions of the sprite
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Vector2 vec2 = {(float)x, (float)y};
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tempMap.push_back(vec2);
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}
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}
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if (tempMap.size() > 0)
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{
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map.push_back(tempMap);
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tempMap.clear();
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}
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}
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}
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}
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void Map::loadTileset()
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{
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this->tileset = AssetService::getInstance().loadTexture("Textures/tileset.png");
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}
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void Map::draw()
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{
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for (int i = 0; i < map.size(); i++)
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{
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for (int j = 0; j < map[i].size(); j++)
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{
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if (map[i][j].x != -1 && map[i][j].y != -1)
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{
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// Rectangle source = {0,0,32,32};
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Rectangle sourceRect = {map[i][j].x * tileSize, map[i][j].y * tileSize, tileSize, tileSize};
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DrawTextureRec(tileset, sourceRect, {j * tileSize, i * tileSize}, WHITE);
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// tileSprites.setPosition(j * tileSize, i * tileSize);
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// tileSprites.setTextureRect(sf::IntRect(map[i][j].x * tileSize, map[i][j].y * tileSize, tileSize, tileSize));
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// GetWindow().draw(tileSprites);
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}
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}
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}
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}
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@@ -12,12 +12,6 @@ Text::Text(std::string text, EFont font, int fontSize, int spacing, Color color,
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this->position = position;
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}
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Text::~Text()
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{
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// Causes double free for some reason
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// UnloadFont(this->font);
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}
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Vector2 Text::getDimensions()
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{
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return MeasureTextEx(font, text.c_str(), (float)fontSize, (float)spacing);
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@@ -8,6 +8,7 @@
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int main(void)
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{
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StateService& stateService = StateService::getInstance();
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stateService.setScreenSize({640,544});
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stateService.startGame();
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// std::cout << "StateService instance: " << service << std::endl;
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@@ -0,0 +1,27 @@
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#include "GameScreen.h"
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#include "Map.h"
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#include "StateService.h"
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GameScreen::GameScreen()
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{
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std::vector<EBackground> bgs;
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bgs.push_back(EBackground::GAME1);
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bgs.push_back(EBackground::GAME2);
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bgs.push_back(EBackground::GAME3);
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this->background = Background(bgs);
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this->map = Map();
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Vector2 screenSize = StateService::getInstance().getScreenSize();
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Camera2D camera = { 0 };
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camera.offset = (Vector2){ screenSize.x / 2.0f, screenSize.y / 2.0f }; // Set offset to center
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camera.target = (Vector2){ screenSize.x /2.0f, screenSize.y / 2.0f }; // Initially at the center of the world
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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this->camera = camera;
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}
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void GameScreen::logic()
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{
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// this->background.value().updatePosition({-2.5f,0});
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this->camera.value().target.x += 1.0f;
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}
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+19
-17
@@ -1,8 +1,7 @@
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#include "MainScreen.h"
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#include "AssetService.h"
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#include "AudioService.h"
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#include <iostream>
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#include "StateService.h"
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#include "raylib.h"
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MainScreen::MainScreen()
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{
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@@ -17,7 +16,6 @@ MainScreen::MainScreen()
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Text txt = Text("new game", EFont::GTEK, 30, 0, WHITE);
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text.push_back(txt);
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}
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text[0].setColor(RED);
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text[1].setText("load game");
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text[2].setText("tutorial");
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@@ -29,12 +27,12 @@ MainScreen::MainScreen()
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}
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/** Will be ignored if already active (like when coming from the TitleScreen) */
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EMusic track = AudioService::getInstance().getCurrentTrack();
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if (track != EMusic::MAIN)
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{
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AudioService::getInstance().setMusic(EMusic::MAIN);
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AudioService::getInstance().playMusic();
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}
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MainScreen::~MainScreen()
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{
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}
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void MainScreen::logic()
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@@ -43,10 +41,12 @@ void MainScreen::logic()
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// std::cout << mouseD.y <<std::endl;
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// if (mouseD.x != 0.0f && mouseD.y != 0.0f)
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// {
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// mouseLogic();
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mouseLogic();
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// }
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keyboardLogic();
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clickLogic();
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}
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void MainScreen::mouseLogic()
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@@ -57,13 +57,15 @@ void MainScreen::mouseLogic()
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if (hoveredButton == i)
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continue;
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/** Pixels around the text that also count towards that button, to make the hover feel better */
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int textPadding = 20;
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Vector2 dim = text[i].getDimensions();
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Vector2 pos = text[i].getPosition();
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Rectangle rect = {pos.x, pos.y, dim.x, dim.y};
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Vector2 mousePos = GetMousePosition();
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// mousePos.x >= rect.x && mousePos.x <= (rect.x+rect.width) &&
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if (mousePos.x >= rect.x && mousePos.x <= (rect.x+rect.width) && mousePos.y >= rect.y && mousePos.y <= (rect.y + rect.height))
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if ((mousePos.x + textPadding) >= rect.x && mousePos.x <= (rect.x + rect.width + textPadding) && (mousePos.y + textPadding) >= rect.y && mousePos.y <= (rect.y + rect.height + textPadding))
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{
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text[hoveredButton].setColor(WHITE);
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hoveredButton = i;
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@@ -82,22 +84,22 @@ void MainScreen::keyboardLogic()
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hoveredButton = ((hoveredButton - (IsKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
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text[hoveredButton].setColor(RED);
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}
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}
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void MainScreen::clickLogic()
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{
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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std::cout << text[hoveredButton].getText() << std::endl;
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std::string selectedButton = text[hoveredButton].getText();
|
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if(selectedButton == "new game") {
|
||||
if (selectedButton == "new game")
|
||||
StateService::getInstance().setScreen(EScreen::GAME);
|
||||
else if (selectedButton == "load game")
|
||||
{
|
||||
}
|
||||
else if(selectedButton == "load game") {
|
||||
}
|
||||
else if(selectedButton == "tutorial") {
|
||||
else if (selectedButton == "tutorial")
|
||||
StateService::getInstance().setScreen(EScreen::TUTORIAL);
|
||||
}
|
||||
else if(selectedButton == "quit") {
|
||||
else if (selectedButton == "quit")
|
||||
StateService::getInstance().setScreen(EScreen::CLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,24 @@
|
||||
#include "AudioService.h"
|
||||
#include <optional>
|
||||
|
||||
Screen::Screen()
|
||||
{
|
||||
}
|
||||
|
||||
void Screen::draw()
|
||||
{
|
||||
BeginDrawing();
|
||||
|
||||
if (camera.has_value())
|
||||
BeginMode2D(this->camera.value());
|
||||
|
||||
if (!background.has_value())
|
||||
ClearBackground(BLACK);
|
||||
else
|
||||
this->background.value().draw();
|
||||
|
||||
if (map.has_value())
|
||||
this->map.value().draw();
|
||||
|
||||
if (text.size() > 0)
|
||||
{
|
||||
@@ -14,5 +28,8 @@ void Screen::draw()
|
||||
text[t].draw();
|
||||
}
|
||||
}
|
||||
if (camera.has_value())
|
||||
EndMode2D();
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
@@ -27,20 +27,11 @@ TitleScreen::TitleScreen()
|
||||
text.push_back(textCenter);
|
||||
text.push_back(testSub);
|
||||
|
||||
|
||||
EMusic track = AudioService::getInstance().getCurrentTrack();
|
||||
if (track != EMusic::MAIN) {
|
||||
AudioService::getInstance().setMusic(EMusic::MAIN);
|
||||
AudioService::getInstance().playMusic();
|
||||
|
||||
// bg = LoadMusicStream("assets/Audio/Music/Crash_WarpRoomTheme.ogg");
|
||||
// bg.looping = true;
|
||||
// SetMasterVolume(1.0f);
|
||||
// SetMusicVolume(bg, 1.0f);
|
||||
// PlayMusicStream(bg);
|
||||
}
|
||||
|
||||
TitleScreen::~TitleScreen()
|
||||
{
|
||||
// UnloadMusicStream(bg);
|
||||
}
|
||||
|
||||
void TitleScreen::logic()
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#include "TutorialScreen.h"
|
||||
|
||||
#include "StateService.h"
|
||||
#include "EFont.h"
|
||||
#include "EScreen.h"
|
||||
|
||||
TutorialScreen::TutorialScreen()
|
||||
{
|
||||
Text textBack = Text("Press Enter to go back", EFont::SANSATION, 30, 0, RED);
|
||||
textBack.setPosition({(float)(GetScreenWidth() - textBack.getDimensions().x) / 1.3f,
|
||||
(float)(GetScreenHeight() - textBack.getDimensions().y) / 1.15f});
|
||||
this->text.push_back(textBack);
|
||||
|
||||
this->background = Background(EBackground::TUTORIAL);
|
||||
}
|
||||
|
||||
void TutorialScreen::logic()
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
{
|
||||
StateService::getInstance().setScreen(EScreen::MAIN);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "AssetService.h"
|
||||
#include <iostream>
|
||||
|
||||
AssetService::AssetService()
|
||||
{
|
||||
@@ -19,6 +18,13 @@ void AssetService::setAssets()
|
||||
music[EMusic::MAIN] = loadMusic("Audio/Music/Crash_WarpRoomTheme.ogg", true);
|
||||
music[EMusic::GAME] = loadMusic("Audio/Music/GameTheme_2.ogg", true);
|
||||
music[EMusic::GAME_OVER] = loadMusic("Audio/Music/gameOverTheme.ogg", false);
|
||||
/** Todo: set volume */
|
||||
|
||||
backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png");
|
||||
backgrounds[EBackground::GAME1] = loadTexture("Textures/GameBackground_1.png");
|
||||
backgrounds[EBackground::GAME2] = loadTexture("Textures/GameBackground_2.jpg");
|
||||
backgrounds[EBackground::GAME3] = loadTexture("Textures/GameBackground_3.png");
|
||||
backgrounds[EBackground::VICTORY] = loadTexture("Textures/VictoryScreenBackground.png");
|
||||
}
|
||||
|
||||
Font AssetService::getFont(EFont font, int fontSize)
|
||||
@@ -29,6 +35,12 @@ Font AssetService::getFont(EFont font, int fontSize)
|
||||
return fnt;
|
||||
}
|
||||
|
||||
Texture2D AssetService::loadTexture(std::string filename)
|
||||
{
|
||||
Texture2D texture = LoadTexture((assetDir + filename).c_str());
|
||||
return texture;
|
||||
}
|
||||
|
||||
std::string AssetService::getFontUrl(EFont font)
|
||||
{
|
||||
return assetDir + fonts[font];
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
#include "raylib.h"
|
||||
#include "TitleScreen.h"
|
||||
#include "MainScreen.h"
|
||||
#include "TutorialScreen.h"
|
||||
#include "GameScreen.h"
|
||||
#include <optional>
|
||||
#include "AudioService.h"
|
||||
|
||||
@@ -15,6 +17,12 @@ void StateService::setScreen(EScreen state)
|
||||
case EScreen::MAIN:
|
||||
currentScreen = std::make_unique<MainScreen>();
|
||||
break;
|
||||
case EScreen::TUTORIAL:
|
||||
currentScreen = std::make_unique<TutorialScreen>();
|
||||
break;
|
||||
case EScreen::GAME:
|
||||
currentScreen = std::make_unique<GameScreen>();
|
||||
break;
|
||||
case EScreen::CLOSE:
|
||||
gameRunning = false;
|
||||
break;
|
||||
@@ -31,7 +39,7 @@ Screen *StateService::getScreen()
|
||||
void StateService::startGame()
|
||||
{
|
||||
InitAudioDevice();
|
||||
InitWindow(640, 544, "Jelly Rescue");
|
||||
InitWindow(screenSize.x, screenSize.y, "Jelly Rescue");
|
||||
SetTargetFPS(60);
|
||||
|
||||
setScreen(EScreen::TITLE);
|
||||
@@ -53,7 +61,8 @@ void StateService::startGame()
|
||||
void StateService::handleMusic()
|
||||
{
|
||||
std::optional<Music> music = AudioService::getInstance().getMusic();
|
||||
if(music.has_value()) {
|
||||
if (music.has_value())
|
||||
{
|
||||
UpdateMusicStream(music.value());
|
||||
}
|
||||
}
|
||||
@@ -64,4 +73,3 @@ void StateService::step()
|
||||
currentScreen->draw();
|
||||
currentScreen->logic();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user