[Added] Pause and Game Over screens
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#ifndef GAME_SERVICE_H
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#define GAME_SERVICE_H
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#include "Service.h"
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class GameService : public Service<GameService> {
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public:
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bool isPaused() {
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return this->paused;
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}
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bool isGameOver() {
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return this->gameOver;
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}
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void setPaused(bool paused) {
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this->paused = paused;
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}
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void setGameOver(bool gameOver) {
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this->gameOver = gameOver;
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}
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private:
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bool paused = false;
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bool gameOver = false;
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};
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#endif
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