[Added] Pause and Game Over screens
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@@ -32,7 +32,6 @@ public:
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* Start the game loop
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*/
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void startGame();
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static void staticStep()
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{
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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@@ -45,16 +44,13 @@ public:
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private:
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std::unique_ptr<Screen> currentScreen;
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bool gameRunning = true;
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Vector2 screenSize;
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/**
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* One step of the gameloop
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*/
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void step();
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void handleMusic();
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};
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