[Added] Pause and Game Over screens

This commit is contained in:
Ninjaws
2024-12-11 23:20:10 +01:00
parent 7bdd8829b0
commit 770d3e3c71
10 changed files with 275 additions and 25 deletions
+174 -2
View File
@@ -7,13 +7,18 @@
#include "services/AudioService.h"
#include "services/MapService.h"
#include "services/InputService.h"
#include "services/GameService.h"
#include "entities/Player.h"
#include "entities/Text.h"
class Game
{
public:
Game()
{
GameService::getInstance().setGameOver(false);
GameService::getInstance().setPaused(false);
TextureWrapper wrapper1 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME1), {GetScreenWidth() * 2.0f, (float)GetScreenHeight()}, {0, 0});
wrapper1.setSourceRect({0, 0, wrapper1.getSize().x, wrapper1.getSize().y});
TextureWrapper wrapper2 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME2), {864.0f, (float)GetScreenHeight()}, {wrapper1.getSize().x, 0.0});
@@ -40,8 +45,10 @@ public:
this->player = Player();
this->player.getTexture().setPosition({200, 350});
InputService::getInstance().setKeysToWatch({KEY_SPACE, KEY_A, KEY_D}, {MOUSE_BUTTON_LEFT});
initPauseScreen();
initGameOverScreen();
InputService::getInstance().setKeysToWatch({KEY_A, KEY_W, KEY_S, KEY_D, KEY_ENTER}, {MOUSE_BUTTON_LEFT});
AudioService::getInstance().setMusic(EMusic::GAME);
AudioService::getInstance().playMusic();
}
@@ -49,13 +56,133 @@ public:
{
}
void initPauseScreen()
{
const int TOP_GAP = 100;
const int BOTTOM_GAP = 50;
const int AMNT_OF_BUTTONS = 4;
const int TOTAL_SPACE = GetScreenHeight() - (TOP_GAP + BOTTOM_GAP);
const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
Text txt = Text("Continue", EFont::SANSATION, 30, 0, WHITE);
pauseScreenButtons.push_back(txt);
}
pauseScreenButtons[0].setColor(RED);
pauseScreenButtons[1].setText("Save Game");
pauseScreenButtons[2].setText("Quit to Main Menu");
pauseScreenButtons[3].setText("Quit to Desktop");
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
pauseScreenButtons[i].setPosition({(float)(GetScreenWidth() - pauseScreenButtons[i].getDimensions().x) / 2.0f, (float)TOP_GAP + SPACE_PER_ITEM * i});
}
}
void initGameOverScreen()
{
this->gameOverText = Text("game over", EFont::OXIN, 60, 0, WHITE);
this->gameOverText.setPosition({(float)(GetScreenWidth() - gameOverText.getDimensions().x) / 2.0f, (float)(GetScreenHeight() - gameOverText.getDimensions().y) / 3.0f});
const int TOP_POS = GetScreenHeight() / 1.8;
const int X_GAP = 90;
const int AMNT_OF_BUTTONS = 2;
const int TOTAL_SPACE = GetScreenWidth() - (X_GAP + X_GAP);
const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
Text txt = Text("play again", EFont::OXIN, 30, 0, WHITE);
gameOverScreenButtons.push_back(txt);
}
gameOverScreenButtons[0].setColor(BLACK);
gameOverScreenButtons[1].setText("quit to main menu");
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
gameOverScreenButtons[i].setPosition({(float)X_GAP + SPACE_PER_ITEM * i, (float)TOP_POS});
}
}
void logic()
{
if (GameService::getInstance().isPaused())
{
pausedLogic();
return;
}
else if (GameService::getInstance().isGameOver())
{
gameOverLogic();
return;
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
GameService::getInstance().setPaused(true);
AudioService::getInstance().pauseMusic();
return;
}
// this->camera.offset.x -= 1.5;
this->player.logic();
if(this->player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f)) {
if (this->player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f))
{
this->camera.offset = {(StateService::getInstance().getScreenSize().x / 2.0f) + ((StateService::getInstance().getScreenSize().x / 2.0f) - this->player.getTexture().getPosition().x), StateService::getInstance().getScreenSize().y / 2.0f};
}
}
void pausedLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_S) || InputService::getInstance().isKeyPressed(KEY_W))
{
pauseScreenButtons[hoveredPauseScreenButton].setColor(WHITE);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredPauseScreenButton = ((hoveredPauseScreenButton - (InputService::getInstance().isKeyPressed(KEY_S) ? -1 : 1)) + pauseScreenButtons.size()) % pauseScreenButtons.size();
pauseScreenButtons[hoveredPauseScreenButton].setColor(RED);
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
std::string selectedButton = pauseScreenButtons[hoveredPauseScreenButton].getText();
if (selectedButton == "Continue")
{
GameService::getInstance().setPaused(false);
AudioService::getInstance().playMusic();
}
else if (selectedButton == "Save Game")
{
}
else if (selectedButton == "Quit to Main Menu")
StateService::getInstance().setScreen(EScreen::MAIN);
else if (selectedButton == "Quit to Desktop")
StateService::getInstance().setScreen(EScreen::CLOSE);
}
}
void gameOverLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_D) || InputService::getInstance().isKeyPressed(KEY_A))
{
gameOverScreenButtons[hoveredGameOverScreenButton].setColor(WHITE);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredGameOverScreenButton = ((hoveredGameOverScreenButton - (InputService::getInstance().isKeyPressed(KEY_D) ? -1 : 1)) + gameOverScreenButtons.size()) % gameOverScreenButtons.size();
gameOverScreenButtons[hoveredGameOverScreenButton].setColor(BLACK);
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
GameService::getInstance().setGameOver(false);
std::string selectedButton = gameOverScreenButtons[hoveredGameOverScreenButton].getText();
if (selectedButton == "play again")
{
StateService::getInstance().setScreen(EScreen::GAME);
}
else if (selectedButton == "quit to main menu")
{
StateService::getInstance().setScreen(EScreen::MAIN);
}
}
}
@@ -69,14 +196,59 @@ public:
this->player.draw();
EndMode2D();
if (GameService::getInstance().isPaused())
{
drawPaused();
}
else if (GameService::getInstance().isGameOver())
{
drawGameOver();
}
EndDrawing();
}
void drawPaused()
{
// 100, 100, 255, 60
DrawRectangle(0, 0, StateService::getInstance().getScreenSize().x, StateService::getInstance().getScreenSize().y, {0, 0, 255, 100});
if (pauseScreenButtons.size() > 0)
{
for (int i = 0; i < pauseScreenButtons.size(); i++)
{
pauseScreenButtons[i].draw();
}
}
}
void drawGameOver()
{
DrawRectangle(0, 0, StateService::getInstance().getScreenSize().x, StateService::getInstance().getScreenSize().y, {255, 0, 0, 100});
gameOverText.draw();
for (int i = 0; i < gameOverScreenButtons.size(); i++)
{
gameOverScreenButtons[i].draw();
}
}
private:
Camera2D camera;
Background background;
Map map;
Player player;
std::vector<Text> pauseScreenButtons;
int hoveredPauseScreenButton = 0;
Text gameOverText;
std::vector<Text> gameOverScreenButtons;
int hoveredGameOverScreenButton = 0;
// bool isPaused = false;
// bool isGameOver = false;
// std::vector<Enemy> enemies
// std::vector<Create> crates
// std::vector<PBullet> playerBullets
+20 -7
View File
@@ -6,6 +6,7 @@
#include "services/AssetService.h"
#include "services/MapService.h"
#include "services/InputService.h"
#include "services/GameService.h"
#include "entities/TextureWrapper.h"
#include "enums/ECorner.h"
@@ -24,9 +25,10 @@ public:
void logic()
{
gravity();
applyGravity();
movement();
handleCollision();
outofboundsCheck();
}
void draw()
@@ -43,6 +45,9 @@ protected:
private:
TextureWrapper texture;
Vector2 velocity = {0, 0};
float jumpPower = 7.2f;
float moveSpeed = 5.0f;
float gravity = 0.6f;
std::vector<unsigned int> timesCollision; // Holds the amount of times the player has collided with a tile, and which corner of the player is touching a tile
bool groundCollision; // Keeps track of whether or not the player has collided with the ground
@@ -52,11 +57,11 @@ private:
* Is used for precise collision detection
*/
void gravity()
void applyGravity()
{
if (!groundCollision)
{
velocity.y += 0.6f;
velocity.y += gravity;
}
else
{
@@ -69,16 +74,16 @@ private:
velocity.x = 0.0f;
if (InputService::getInstance().isKeyDown(KEY_A))
{
velocity.x -= 5.0f;
velocity.x -= moveSpeed;
}
else if (InputService::getInstance().isKeyDown(KEY_D))
{
velocity.x += 5.0f;
velocity.x += moveSpeed;
}
if (InputService::getInstance().isKeyPressed(KEY_SPACE) && groundCollision)
if (InputService::getInstance().isKeyPressed(KEY_W) && groundCollision)
{
velocity.y -= 7.2f;
velocity.y -= jumpPower;
}
}
@@ -118,6 +123,14 @@ private:
this->texture.setPosition({floorf(this->texture.getPosition().x / MapService::getInstance().getMap().getTileSize()) * MapService::getInstance().getMap().getTileSize(), this->texture.getPosition().y});
}
}
void outofboundsCheck() {
if(this->texture.getPosition().y > StateService::getInstance().getScreenSize().y) {
GameService::getInstance().setGameOver(true);
AudioService::getInstance().setMusic(EMusic::GAME_OVER);
AudioService::getInstance().playMusic();
}
}
};
#endif
+1
View File
@@ -9,6 +9,7 @@
class Text {
public:
Text(){}
Text(std::string text, EFont font, int fontSize = 30, int spacing = 0, Color color = WHITE, Vector2 position = {100,100});
~Text(){}
+33
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@@ -0,0 +1,33 @@
#ifndef GAME_OVER_SCREEN_H
#define GAME_OVER_SCREEN_H
#include "screens/Screen.h"
#include "raylib.h"
#include "services/AudioService.h"
class GameOverScreen : public Screen
{
public:
GameOverScreen()
{
AudioService::getInstance().setMusic(EMusic::GAME_OVER);
AudioService::getInstance().playMusic();
}
void logic() override
{
}
void draw() override
{
BeginDrawing();
// ClearBackground((Color){255,0,0,100});
DrawRectangle(0, 0, 640, 544, (Color){255,0,0,65});
EndDrawing();
}
private:
};
#endif
+30
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@@ -0,0 +1,30 @@
#ifndef GAME_SERVICE_H
#define GAME_SERVICE_H
#include "Service.h"
class GameService : public Service<GameService> {
public:
bool isPaused() {
return this->paused;
}
bool isGameOver() {
return this->gameOver;
}
void setPaused(bool paused) {
this->paused = paused;
}
void setGameOver(bool gameOver) {
this->gameOver = gameOver;
}
private:
bool paused = false;
bool gameOver = false;
};
#endif
-4
View File
@@ -32,7 +32,6 @@ public:
* Start the game loop
*/
void startGame();
static void staticStep()
{
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
@@ -45,16 +44,13 @@ public:
private:
std::unique_ptr<Screen> currentScreen;
bool gameRunning = true;
Vector2 screenSize;
/**
* One step of the gameloop
*/
void step();
void handleMusic();
};
+3 -3
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@@ -35,7 +35,7 @@ MainScreen::MainScreen()
AudioService::getInstance().playMusic();
}
InputService::getInstance().setKeysToWatch({KEY_ENTER, KEY_UP, KEY_DOWN}, {MOUSE_BUTTON_LEFT});
InputService::getInstance().setKeysToWatch({KEY_ENTER, KEY_W, KEY_S}, {MOUSE_BUTTON_LEFT});
}
void MainScreen::logic()
@@ -81,11 +81,11 @@ void MainScreen::mouseLogic()
void MainScreen::keyboardLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_DOWN) || InputService::getInstance().isKeyPressed(KEY_UP))
if (InputService::getInstance().isKeyPressed(KEY_S) || InputService::getInstance().isKeyPressed(KEY_W))
{
buttons[hoveredButton].setColor(WHITE);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredButton = ((hoveredButton - (InputService::getInstance().isKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
hoveredButton = ((hoveredButton - (InputService::getInstance().isKeyPressed(KEY_S) ? -1 : 1)) + 4) % 4;
buttons[hoveredButton].setColor(RED);
}
}
+1 -1
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@@ -17,7 +17,7 @@ void AssetService::setAssets()
music[EMusic::MAIN] = loadMusic("Audio/Music/Crash_WarpRoomTheme.ogg", true);
music[EMusic::GAME] = loadMusic("Audio/Music/GameTheme_2.ogg", true);
music[EMusic::GAME_OVER] = loadMusic("Audio/Music/gameOverTheme.ogg", false);
music[EMusic::GAME_OVER] = loadMusic("Audio/Music/gameOverTheme_2.ogg", false);
/** Todo: set volume */
backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png");
+1
View File
@@ -13,6 +13,7 @@ void AudioService::setMusic(EMusic music)
if (currentTrack == music)
return;
stopMusic(); // Makes sure it doesn't continue where it left off
this->currentTrack = music;
this->music = AssetService::getInstance().getMusic(music);
}
+4
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@@ -4,6 +4,7 @@
#include "screens/MainScreen.h"
#include "screens/TutorialScreen.h"
#include "screens/GameScreen.h"
#include "screens/GameOverScreen.h"
#include <optional>
#include "services/AudioService.h"
#include "services/InputService.h"
@@ -24,6 +25,9 @@ void StateService::setScreen(EScreen state)
case EScreen::GAME:
currentScreen = std::make_unique<GameScreen>();
break;
// case EScreen::GAMEOVER:
// currentScreen = std::make_unique<GameOverScreen>();
// break;
case EScreen::CLOSE:
gameRunning = false;
break;