[Added] Mouselogic, to navigate the menu with the mouse
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@@ -2,6 +2,7 @@
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#include "AssetService.h"
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#include "AudioService.h"
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#include <iostream>
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#include "StateService.h"
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MainScreen::MainScreen()
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{
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@@ -37,6 +38,42 @@ MainScreen::~MainScreen()
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}
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void MainScreen::logic()
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{
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// Vector2 mouseD = GetMouseDelta();
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// std::cout << mouseD.y <<std::endl;
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// if (mouseD.x != 0.0f && mouseD.y != 0.0f)
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// {
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// mouseLogic();
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// }
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keyboardLogic();
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}
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void MainScreen::mouseLogic()
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{
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for (int i = 0; i < text.size(); i++)
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{
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/** No need to check the button that is already being hovered */
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if (hoveredButton == i)
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continue;
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Vector2 dim = text[i].getDimensions();
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Vector2 pos = text[i].getPosition();
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Rectangle rect = {pos.x, pos.y, dim.x, dim.y};
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Vector2 mousePos = GetMousePosition();
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// mousePos.x >= rect.x && mousePos.x <= (rect.x+rect.width) &&
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if (mousePos.x >= rect.x && mousePos.x <= (rect.x+rect.width) && mousePos.y >= rect.y && mousePos.y <= (rect.y + rect.height))
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{
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text[hoveredButton].setColor(WHITE);
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hoveredButton = i;
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text[hoveredButton].setColor(RED);
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break;
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}
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}
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}
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void MainScreen::keyboardLogic()
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{
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if (IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_UP))
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{
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@@ -46,8 +83,21 @@ void MainScreen::logic()
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text[hoveredButton].setColor(RED);
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}
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if (IsKeyPressed(KEY_ENTER))
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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std::cout << text[hoveredButton].getText() << std::endl;
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std::string selectedButton = text[hoveredButton].getText();
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if(selectedButton == "new game") {
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}
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else if(selectedButton == "load game") {
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}
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else if(selectedButton == "tutorial") {
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StateService::getInstance().setScreen(EScreen::TUTORIAL);
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}
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else if(selectedButton == "quit") {
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StateService::getInstance().setScreen(EScreen::CLOSE);
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}
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}
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}
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