[Added] Mouselogic, to navigate the menu with the mouse
This commit is contained in:
@@ -10,12 +10,12 @@ class AudioService : public Service<AudioService>
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{
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private:
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/** Friend to allow access to the destructor */
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friend class Service<AudioService>;
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// friend class Service<AudioService>;
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std::optional<Music> music;
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EMusic currentTrack;
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protected:
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~AudioService();
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// ~AudioService();
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public:
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void setMusic(EMusic music);
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+2
-1
@@ -11,7 +11,8 @@ enum class EScreen {
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GAME,
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PAUSE,
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GAMEOVER,
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VICTORY
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VICTORY,
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CLOSE
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};
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#endif
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@@ -9,6 +9,9 @@ class MainScreen : public Screen {
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private:
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int hoveredButton = 0;
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void mouseLogic();
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void keyboardLogic();
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public:
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MainScreen();
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~MainScreen();
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@@ -7,8 +7,6 @@
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class Screen {
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private:
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void handleMusic();
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protected:
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std::vector<Text> text;
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@@ -16,6 +16,15 @@ class StateService : public Service<StateService>
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private:
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std::unique_ptr<Screen> currentScreen;
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bool gameRunning = true;
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/**
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* One step of the gameloop
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*/
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void step();
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void handleMusic();
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public:
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void setScreen(EScreen screen);
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@@ -24,10 +33,6 @@ public:
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* Start the game loop
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*/
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void startGame();
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/**
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* One step of the gameloop
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*/
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void step();
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};
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#endif
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+8
-3
@@ -30,13 +30,18 @@ class Text {
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this->color = color;
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}
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void setText(std::string text) {
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this->text = text;
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}
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Vector2 getPosition() {
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return position;
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}
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std::string getText() {
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return this->text;
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}
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void setText(std::string text) {
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this->text = text;
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}
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void draw();
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};
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@@ -2,6 +2,7 @@
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#include "AssetService.h"
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#include "AudioService.h"
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#include <iostream>
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#include "StateService.h"
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MainScreen::MainScreen()
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{
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@@ -37,6 +38,42 @@ MainScreen::~MainScreen()
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}
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void MainScreen::logic()
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{
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// Vector2 mouseD = GetMouseDelta();
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// std::cout << mouseD.y <<std::endl;
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// if (mouseD.x != 0.0f && mouseD.y != 0.0f)
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// {
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// mouseLogic();
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// }
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keyboardLogic();
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}
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void MainScreen::mouseLogic()
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{
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for (int i = 0; i < text.size(); i++)
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{
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/** No need to check the button that is already being hovered */
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if (hoveredButton == i)
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continue;
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Vector2 dim = text[i].getDimensions();
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Vector2 pos = text[i].getPosition();
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Rectangle rect = {pos.x, pos.y, dim.x, dim.y};
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Vector2 mousePos = GetMousePosition();
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// mousePos.x >= rect.x && mousePos.x <= (rect.x+rect.width) &&
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if (mousePos.x >= rect.x && mousePos.x <= (rect.x+rect.width) && mousePos.y >= rect.y && mousePos.y <= (rect.y + rect.height))
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{
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text[hoveredButton].setColor(WHITE);
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hoveredButton = i;
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text[hoveredButton].setColor(RED);
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break;
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}
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}
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}
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void MainScreen::keyboardLogic()
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{
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if (IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_UP))
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{
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@@ -46,8 +83,21 @@ void MainScreen::logic()
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text[hoveredButton].setColor(RED);
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}
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if (IsKeyPressed(KEY_ENTER))
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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std::cout << text[hoveredButton].getText() << std::endl;
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std::string selectedButton = text[hoveredButton].getText();
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if(selectedButton == "new game") {
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}
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else if(selectedButton == "load game") {
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}
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else if(selectedButton == "tutorial") {
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StateService::getInstance().setScreen(EScreen::TUTORIAL);
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}
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else if(selectedButton == "quit") {
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StateService::getInstance().setScreen(EScreen::CLOSE);
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}
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}
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}
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@@ -2,17 +2,8 @@
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#include "AudioService.h"
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#include <optional>
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void Screen::handleMusic()
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{
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std::optional<Music> music = AudioService::getInstance().getMusic();
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if(music.has_value()) {
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UpdateMusicStream(music.value());
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}
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}
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void Screen::draw()
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{
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handleMusic();
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BeginDrawing();
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ClearBackground(BLACK);
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@@ -45,7 +45,7 @@ TitleScreen::~TitleScreen()
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void TitleScreen::logic()
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{
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if (IsKeyPressed(KEY_ENTER))
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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StateService::getInstance().setScreen(EScreen::MAIN);
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// std::cout << "Next screen!" << std::endl;
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@@ -1,12 +1,12 @@
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#include "AudioService.h"
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#include "AssetService.h"
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AudioService::~AudioService()
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{
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if (!music.has_value())
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return;
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UnloadMusicStream(music.value());
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}
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// AudioService::~AudioService()
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// {
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// if (!music.has_value())
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// return;
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// UnloadMusicStream(music.value());
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// }
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void AudioService::setMusic(EMusic music)
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{
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@@ -2,6 +2,8 @@
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#include "raylib.h"
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#include "TitleScreen.h"
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#include "MainScreen.h"
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#include <optional>
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#include "AudioService.h"
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void StateService::setScreen(EScreen state)
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{
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@@ -13,6 +15,9 @@ void StateService::setScreen(EScreen state)
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case EScreen::MAIN:
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currentScreen = std::make_unique<MainScreen>();
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break;
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case EScreen::CLOSE:
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gameRunning = false;
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break;
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default:
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currentScreen = std::make_unique<TitleScreen>();
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}
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@@ -35,7 +40,7 @@ void StateService::startGame()
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emscripten_set_main_loop(step, 0, 1);
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#else
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while (!WindowShouldClose())
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while (!WindowShouldClose() && gameRunning)
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{
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step();
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}
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@@ -45,8 +50,18 @@ void StateService::startGame()
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CloseAudioDevice();
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}
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void StateService::handleMusic()
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{
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std::optional<Music> music = AudioService::getInstance().getMusic();
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if(music.has_value()) {
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UpdateMusicStream(music.value());
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}
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}
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void StateService::step()
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{
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handleMusic();
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currentScreen->draw();
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currentScreen->logic();
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}
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