[Added] Gun angling

This commit is contained in:
Ninjaws
2024-12-13 00:24:51 +01:00
parent dbeb15ee60
commit 88e0b7cb05
8 changed files with 333 additions and 228 deletions
+2 -2
View File
@@ -18,7 +18,7 @@ public:
void draw();
/** Checks and returns which corners of the object have been collided with */
std::unordered_map<ECorner, bool> checkForCollision(TextureWrapper texture);
// std::unordered_map<ECorner, bool> checkForCollision(TextureWrapper texture);
int getTileSize() {
return this->tileSize;
@@ -45,7 +45,7 @@ private:
/**
* Converts the corners of the object to the matching tiles, so that they can be checked for collision
*/
std::unordered_map<ECorner, Vector2> cornersToTilePos(std::unordered_map<ECorner, Vector2> corners);
// std::unordered_map<ECorner, Vector2> cornersToTilePos(std::unordered_map<ECorner, Vector2> corners);
};
#endif