[Added] Gun angling
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+39
-39
@@ -114,18 +114,18 @@ void Map::loadTileset()
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this->tileset = AssetService::getInstance().loadTexture("Textures/tileset.png");
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}
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std::unordered_map<ECorner, Vector2> Map::cornersToTilePos(std::unordered_map<ECorner, Vector2> corners)
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{
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// std::cout << "Starting converting" << std::endl;
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std::unordered_map<ECorner, Vector2> cornersTilePos;
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for (const auto &pair : corners)
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{
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// std::cout << "Foreach pair" << std::endl;
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Vector2 original = corners[pair.first];
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cornersTilePos[pair.first] = {floorf(original.x / this->tileSize), floorf(original.y / this->tileSize)};
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}
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return cornersTilePos;
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}
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// std::unordered_map<ECorner, Vector2> Map::cornersToTilePos(std::unordered_map<ECorner, Vector2> corners)
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// {
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// // std::cout << "Starting converting" << std::endl;
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// std::unordered_map<ECorner, Vector2> cornersTilePos;
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// for (const auto &pair : corners)
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// {
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// // std::cout << "Foreach pair" << std::endl;
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// Vector2 original = corners[pair.first];
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// cornersTilePos[pair.first] = {floorf(original.x / this->tileSize), floorf(original.y / this->tileSize)};
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// }
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// return cornersTilePos;
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// }
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void Map::draw()
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{
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@@ -146,35 +146,35 @@ void Map::draw()
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}
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}
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std::unordered_map<ECorner, bool> Map::checkForCollision(TextureWrapper texture)
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{
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// std::cout << "Converting.." << std::endl;
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std::unordered_map<ECorner, Vector2> cornersTilePos = cornersToTilePos(texture.getCorners());
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// std::cout << "Done with converting" << std::endl;
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// std::unordered_map<ECorner, bool> Map::checkForCollision(TextureWrapper texture)
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// {
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// // std::cout << "Converting.." << std::endl;
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// std::unordered_map<ECorner, Vector2> cornersTilePos = cornersToTilePos(texture.getCorners());
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// // std::cout << "Done with converting" << std::endl;
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std::unordered_map<ECorner, bool> cornerCollisions;
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// std::unordered_map<ECorner, bool> cornerCollisions;
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for (const auto &pair : cornersTilePos)
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{
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// std::cout << "foreach collision check" << std::endl;
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Vector2 pos = cornersTilePos[pair.first];
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// std::cout << pos.x << " " << pos.y << std::endl;
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if(colMap[pos.y][pos.x] == 1) {
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cornerCollisions[pair.first] = true;
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} else {
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cornerCollisions[pair.first] = false;
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}
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}
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// std::cout << "Finished collision checks" << std::endl;
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// for (const auto &pair : cornersTilePos)
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// {
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// // std::cout << "foreach collision check" << std::endl;
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// Vector2 pos = cornersTilePos[pair.first];
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// // std::cout << pos.x << " " << pos.y << std::endl;
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// if(colMap[pos.y][pos.x] == 1) {
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// cornerCollisions[pair.first] = true;
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// } else {
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// cornerCollisions[pair.first] = false;
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// }
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// }
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// // std::cout << "Finished collision checks" << std::endl;
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return cornerCollisions;
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// return cornerCollisions;
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// for (int i = 0; i < tiles.size(); i++)
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// {
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// if (colMap[tiles[i].y][tiles[i].x] == 1)
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// {
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// timesCollision.push_back(i);
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// }
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// }
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// // for (int i = 0; i < tiles.size(); i++)
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// // {
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// // if (colMap[tiles[i].y][tiles[i].x] == 1)
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// // {
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// // timesCollision.push_back(i);
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// // }
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// // }
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}
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// }
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@@ -1,6 +1,7 @@
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#include "screens/GameScreen.h"
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#include "entities/Map.h"
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#include "services/StateService.h"
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#include "services/GameService.h"
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GameScreen::GameScreen()
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{
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@@ -12,6 +13,7 @@ GameScreen::GameScreen()
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// this->map = Map();
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this->game = Game();
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// GameService::getInstance().setGame(this->game);
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// this->camera = camera;
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}
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@@ -29,13 +29,13 @@ TitleScreen::TitleScreen()
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AudioService::getInstance().playMusic();
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}
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {});
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
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}
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void TitleScreen::logic()
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{
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// std::cout << "Next screen!" << std::endl;
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if (InputService::getInstance().isKeyPressed(KEY_ENTER))
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if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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StateService::getInstance().setScreen(EScreen::MAIN);
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}
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