[Added] Gun angling
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@@ -1,6 +1,7 @@
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#include "screens/GameScreen.h"
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#include "entities/Map.h"
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#include "services/StateService.h"
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#include "services/GameService.h"
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GameScreen::GameScreen()
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{
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@@ -12,6 +13,7 @@ GameScreen::GameScreen()
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// this->map = Map();
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this->game = Game();
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// GameService::getInstance().setGame(this->game);
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// this->camera = camera;
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}
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@@ -29,13 +29,13 @@ TitleScreen::TitleScreen()
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AudioService::getInstance().playMusic();
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}
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {});
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
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}
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void TitleScreen::logic()
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{
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// std::cout << "Next screen!" << std::endl;
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if (InputService::getInstance().isKeyPressed(KEY_ENTER))
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if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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StateService::getInstance().setScreen(EScreen::MAIN);
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}
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