[Updated] Enemies now track player movement, and the gun rotates appropriately
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@@ -27,7 +27,7 @@ public:
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void draw()
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{
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DrawCircleGradient(position.x, position.y, size, color, BLACK);
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DrawCircleGradient(position.x, position.y, size, color, ORANGE);
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}
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bool getHasCollided()
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