[Updated] Enemies now track player movement, and the gun rotates appropriately

This commit is contained in:
Ninjaws
2024-12-18 21:57:36 +01:00
parent d740e1a167
commit c0bfe9bd13
8 changed files with 165 additions and 18 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
# emcc $(find src/ -name "*.cpp") -o dist/game.js -Wno-missing-braces -I./include -I/app/libs/raylib/build/raylib/include -L/app/libs/raylib/src /app/libs/raylib/src/libraylib.a -s ALLOW_MEMORY_GROWTH=1 -s INITIAL_MEMORY=268435456 -s MAXIMUM_MEMORY=4294967296 -s --preload-file assets@/assets -s USE_GLFW=3 -DPLATFORM_WEB
emcc $(find src/ -name "*.cpp") -o dist/game.js -Wno-missing-braces -I./include -I/app/libs/raylib/build/raylib/include -L/app/libs/raylib/src /app/libs/raylib/src/libraylib.a -s ALLOW_MEMORY_GROWTH=1 -s INITIAL_MEMORY=536870912 -s MAXIMUM_MEMORY=4294967296 -s --preload-file assets@/assets -s USE_GLFW=3 -s ASSERTIONS=2 -DPLATFORM_WEB
emcc $(find src/ -name "*.cpp") -o dist/game.js -O3 -Wno-missing-braces -I./include -I/app/libs/raylib/build/raylib/include -L/app/libs/raylib/src /app/libs/raylib/src/libraylib.a -s ALLOW_MEMORY_GROWTH=1 -s INITIAL_MEMORY=536870912 -s MAXIMUM_MEMORY=4294967296 -s --preload-file assets@/assets -s USE_GLFW=3 -s ASSERTIONS=2 -DPLATFORM_WEB
# -I./include
# -L$LD_LIBRARY_PATH
# -I.