[Updated] Code for use with WASM, [TODO] Make enemy gun follow player, spawn bullets from tip of the barrel

This commit is contained in:
Ninjaws
2024-12-17 23:15:26 +01:00
parent 2400b0500a
commit d740e1a167
25 changed files with 371 additions and 438 deletions
+16 -193
View File
@@ -3,7 +3,6 @@
#include "raylib.h"
#include "services/Service.h"
#include "services/MapService.h"
#include "entities/Vector2i.h"
#include "entities/Crate.h"
#include "entities/Jelly.h"
@@ -94,198 +93,22 @@ private:
std::vector<Powerup> powerUps;
Flag flag;
void initCrates()
{
crates.clear();
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < amountOfCrates; i++)
{
crates.push_back(Crate());
}
crates[0].getObject().setPosition({38.0f * tileSize, 9.0f * tileSize});
crates[1].getObject().setPosition({41.0f * tileSize, 5.0f * tileSize});
crates[2].getObject().setPosition({68.0f * tileSize, 4.0f * tileSize});
for (int i = 0; i < crates.size(); i++)
{
Vector2i crateTilePos = Vector2i(crates[i].getObject().getPosition().x / tileSize, crates[i].getObject().getPosition().y / tileSize);
MapService::getInstance().getMap().updateColmapTile(crateTilePos, true);
}
}
void initJellies()
{
jellies.clear();
}
void initAmmoPacks()
{
ammoPacks.clear();
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < amountOfAmmoPacks; i++)
{
ammoPacks.push_back(AmmoPack());
}
ammoPacks[0].getObject().setPosition({32.0f * tileSize, 9.0f * tileSize});
ammoPacks[1].getObject().setPosition({48.0f * tileSize, 5.0f * tileSize});
ammoPacks[2].getObject().setPosition({88.0f * tileSize, 9.0f * tileSize});
ammoPacks[3].getObject().setPosition({105.0f * tileSize, 15.0f * tileSize});
}
void initHealthPacks()
{
healthPacks.clear();
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < amountOfHealthPacks; i++)
{
healthPacks.push_back(HealthPack());
}
healthPacks[0].getObject().setPosition({28.0f * tileSize, 10.0f * tileSize});
healthPacks[1].getObject().setPosition({64.0f * tileSize, 6.0f * tileSize});
healthPacks[2].getObject().setPosition({118.0f * tileSize, 11.0f * tileSize});
healthPacks[3].getObject().setPosition({74.0f * tileSize, 8.0f * tileSize});
}
void initPowerups()
{
powerUps.clear();
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < amountOfPowerups; i++)
{
powerUps.push_back(Powerup());
}
powerUps[0].getObject().setPosition({41.0f * tileSize+8, 10.0f * tileSize-25});
}
void initFlag() {
int tileSize = MapService::getInstance().getMap().getTileSize();
this->flag = Flag({118.0f*tileSize-tileSize/2.0f, 3.0f * tileSize-8});
}
void crateLogic()
{
for (auto it = crates.begin(); it != crates.end();)
{
auto &crate = *it;
/**
* If the crate has been hit:
* 1. Create a Jelly on the location of the crate
* 2. Remove the collision tile from the collision map
* 3. Remove the crate
*/
if (crate.hasBeenHit())
{
Vector2 pos = crate.getObject().getPosition();
jellies.push_back(Jelly(pos));
Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
MapService::getInstance().getMap().updateColmapTile(tilePos, false);
it = crates.erase(it);
}
else
{
++it;
}
}
}
void jellyLogic()
{
for (int i = 0; i < jellies.size(); i++)
{
jellies[i].logic();
}
}
void ammoPackLogic()
{
for (auto it = ammoPacks.begin(); it != ammoPacks.end();)
{
auto &ammoPack = *it;
if (ammoPack.hasBeenPickedUp())
{
it = ammoPacks.erase(it);
}
else
{
++it;
}
}
}
void healthPackLogic()
{
for (auto it = healthPacks.begin(); it != healthPacks.end();)
{
auto &healthPack = *it;
if (healthPack.hasBeenPickedUp())
{
it = healthPacks.erase(it);
}
else
{
++it;
}
}
}
void powerupLogic()
{
for (auto it = powerUps.begin(); it != powerUps.end();)
{
auto &powerUp = *it;
if (powerUp.hasBeenPickedUp())
{
it = powerUps.erase(it);
}
else
{
powerUp.logic();
++it;
}
}
}
void drawCrates()
{
for (int i = 0; i < crates.size(); i++)
{
crates[i].draw();
}
}
void drawJellies()
{
for (int i = 0; i < jellies.size(); i++)
{
jellies[i].draw();
}
}
void drawAmmoPacks()
{
for (int i = 0; i < ammoPacks.size(); i++)
{
ammoPacks[i].draw();
}
}
void drawHealthpacks()
{
for (int i = 0; i < healthPacks.size(); i++)
{
healthPacks[i].draw();
}
}
void drawPowerups()
{
for (int i = 0; i < powerUps.size(); i++)
{
powerUps[i].draw();
}
}
void initCrates();
void initJellies();
void initAmmoPacks();
void initHealthPacks();
void initPowerups();
void initFlag();
void crateLogic();
void jellyLogic();
void ammoPackLogic();
void healthPackLogic();
void powerupLogic();
void drawCrates();
void drawJellies();
void drawAmmoPacks();
void drawHealthpacks();
void drawPowerups();
};
#endif