[Added] Sprite animation for player, crosshair mouse, [Updated] Collision
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@@ -24,6 +24,10 @@ public:
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return this->tileSize;
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}
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std::vector<std::vector<int>> getColMap() {
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return this->colMap;
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}
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private:
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/** Holds the number for every single tile, which refers to a certain sprite in the tileset */
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std::vector<std::vector<Vector2>> map;
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