[Added] Sprite animation for player, crosshair mouse, [Updated] Collision
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#ifndef VECTOR2I_H
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#define VECTOR2I_H
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class Vector2i {
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public:
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Vector2i(){}
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Vector2i (int x, int y) {
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this->x = x;
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this->y = y;
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}
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int x;
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int y;
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};
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#endif
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