[Added] Sprite animation for player, crosshair mouse, [Updated] Collision
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@@ -35,7 +35,7 @@ MainScreen::MainScreen()
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AudioService::getInstance().playMusic();
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}
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InputService::getInstance().setKeysToWatch({KEY_ENTER, KEY_W, KEY_S}, {MOUSE_BUTTON_LEFT});
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InputService::getInstance().setKeysToWatch({KEY_ENTER, KEY_W, KEY_S}, {});
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}
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void MainScreen::logic()
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@@ -44,7 +44,7 @@ void MainScreen::logic()
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// std::cout << mouseD.y <<std::endl;
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// if (mouseD.x != 0.0f && mouseD.y != 0.0f)
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// {
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mouseLogic();
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// mouseLogic();
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// }
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keyboardLogic();
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@@ -92,7 +92,7 @@ void MainScreen::keyboardLogic()
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void MainScreen::clickLogic()
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{
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if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
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if (InputService::getInstance().isKeyPressed(KEY_ENTER))
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{
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std::string selectedButton = buttons[hoveredButton].getText();
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@@ -29,13 +29,13 @@ TitleScreen::TitleScreen()
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AudioService::getInstance().playMusic();
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}
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {});
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}
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void TitleScreen::logic()
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{
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// std::cout << "Next screen!" << std::endl;
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if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
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if (InputService::getInstance().isKeyPressed(KEY_ENTER))
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{
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StateService::getInstance().setScreen(EScreen::MAIN);
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}
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@@ -13,12 +13,12 @@ TutorialScreen::TutorialScreen() {
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this->background = Background(EBackground::TUTORIAL);
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
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InputService::getInstance().setKeysToWatch({KEY_ENTER},{});
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}
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void TutorialScreen::logic()
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{
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if ( InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
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if ( InputService::getInstance().isKeyPressed(KEY_ENTER))
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{
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StateService::getInstance().setScreen(EScreen::MAIN);
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}
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