[Added] Crates, Hud for bullets and health
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#ifndef COLLECTABLE_SERVICE_H
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#define COLLECTABLE_SERVICE_H
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#include "raylib.h"
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#include "services/Service.h"
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#include "services/MapService.h"
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#include "entities/Vector2i.h"
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#include "entities/Crate.h"
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#include "entities/PBullet.h"
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#include <vector>
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class CollectableService : public Service<CollectableService>
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{
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public:
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void initCollectables()
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{
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initCrates();
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}
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void collectableLogic()
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{
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crateLogic();
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}
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void drawCollectables()
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{
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drawCrates();
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}
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// void checkCratesForCollision(PBullet bullet)
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// {
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// for (auto it = crates.begin(); it != crates.end();)
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// {
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// auto &crate = *it;
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// // if (*it % 2 == 0) {
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// if (crate.bulletCollision(bullet))
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// {
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// Vector2 pos = crate.getObject().getPosition();
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// Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
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// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
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// it = crates.erase(it); // erase returns the next iterator
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// }
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// else
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// {
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// ++it;
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// }
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// }
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// }
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std::vector<Crate>& getCrates() {
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return this->crates;
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}
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private:
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void initCrates()
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{
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crates.clear();
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Vector2 location;
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int tileSize = MapService::getInstance().getMap().getTileSize();
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for (int i = 0; i < 3; i++)
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{
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crates.push_back(Crate());
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// crateLocation.push_back(location);
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}
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crates[0].getObject().setPosition({38.0f * tileSize, 9.0f * tileSize});
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crates[1].getObject().setPosition({41.0f * tileSize, 5.0f * tileSize});
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crates[2].getObject().setPosition({68.0f * tileSize, 4.0f * tileSize});
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for (int i = 0; i < crates.size(); i++)
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{
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Vector2i crateTilePos = Vector2i(crates[i].getObject().getPosition().x / tileSize, crates[i].getObject().getPosition().y / tileSize);
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MapService::getInstance().getMap().updateColmapTile(crateTilePos, true);
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}
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// crates[0].y = 9 * tileSize;
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// crateLocation[1].x = 41 * tileSize;
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// crateLocation[1].y = 5 * tileSize;
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// crateLocation[2].x = 68 * tileSize;
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// crateLocation[2].y = 4 * tileSize;
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}
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void initJellies()
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{
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}
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void crateLogic()
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{
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for (auto it = crates.begin(); it != crates.end();)
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{
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auto &crate = *it;
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/**
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* If the crate has been hit:
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* 1. Remove the collision tile from the collision map
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*
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*/
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if (crate.hasBeenHit())
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{
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Vector2 pos = crate.getObject().getPosition();
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Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
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MapService::getInstance().getMap().updateColmapTile(tilePos, false);
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it = crates.erase(it);
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}
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else
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{
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++it;
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}
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}
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}
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// void destroyCrate(int index) {
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// Vector2 pos = crates[index].getObject().getPosition();
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// Vector2i tilePos = Vector2i(pos.x/MapService::getInstance().getMap().getTileSize(), pos.y/MapService::getInstance().getMap().getTileSize());
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// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
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// crates.erase(crates.begin() + index);
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// }
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// void checkCratesForCollision(PBullet bullet)
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// {
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// for (auto it = crates.begin(); it != crates.end();)
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// {
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// auto &crate = *it;
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// // if (*it % 2 == 0) {
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// if (crate.bulletCollision(bullet))
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// {
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// Vector2 pos = crate.getObject().getPosition();
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// Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
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// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
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// it = crates.erase(it); // erase returns the next iterator
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// }
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// else
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// {
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// ++it;
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// }
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// }
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// }
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void jellyLogic()
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{
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}
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void drawCrates()
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{
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for (int i = 0; i < crates.size(); i++)
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{
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crates[i].draw();
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}
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}
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void drawJellies()
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{
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}
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void drawHudJellies()
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{
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}
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void drawAmmoPacks()
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{
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}
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void drawHealthpacks()
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{
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}
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// sf::Text jelliesFreed; // Holds the text that shows how many jellies are freed
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// sf::Font jelliesFreedFont; // Holds the font used for the text of the display
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// sf::Sprite jelliesFreedSprite; // Holds the sprite of the jelly in the top right corner
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// Vector2i jellyDisplayLocation; // Holds the location where the amount of jellies freed are displayed
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std::vector<Crate> crates;
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// std::vector<sf::Sprite> crateSprite; // Holds the sprites of the crates
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// std::vector<sf::Sprite> jellySprite; // Holds the sprites of the jellies inside the crates
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// std::vector<Vector2> crateLocation; // Holds the locations of the crates/jellies
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// std::vector<Vector2> velocity; // Makes sure the jellies jump when the crate is destroyed
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// std::vector<bool> collision; // Keeps track of whether or not the player has collided with a crate
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// std::vector<bool> crateDestroyed; // Keeps track of whether or not a crate has been destroyed
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// unsigned int totalAmntCrates; // Holds the total amount of crates
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// unsigned int amntCratesDestroyed; // Holds the amount of crates that have been destroyed
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};
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#endif
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