[Added] Crates, Hud for bullets and health

This commit is contained in:
Ninjaws
2024-12-15 00:12:16 +01:00
parent 55792bb954
commit de958b02e6
17 changed files with 448 additions and 38 deletions
+2 -1
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@@ -28,7 +28,8 @@
"settings": {}, "settings": {},
"extensions": [ "extensions": [
"esbenp.prettier-vscode", "esbenp.prettier-vscode",
"ms-vscode.cpptools-extension-pack" "ms-vscode.cpptools-extension-pack",
"vadimcn.vscode-lldb"
] ]
} }
}, },
+23
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@@ -0,0 +1,23 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug with LLDB",
"type": "lldb",
"request": "launch",
"program": "${workspaceFolder}/dist/jelly_rescue",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"miDebuggerPath": "/usr/bin/lldb-mi",
"preLaunchTask": "build jelly_rescue",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}
+20
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@@ -0,0 +1,20 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "build jelly_rescue",
"type": "shell",
"command": "bash",
"args": [
"-c",
"g++ -std=c++20 -g -O0 $(find src/ -name \"*.cpp\") -o dist/jelly_rescue -I./include -L$LD_LIBRARY_PATH -lraylib -lGL -lm -lpthread -ldl -lrt -lX11"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": ["$gcc"],
"detail": "Compiling the jelly_rescue project"
}
]
}
+1 -1
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@@ -8,7 +8,7 @@ RUN apt-get update \
cmake \ cmake \
libasound2-dev libx11-dev libxrandr-dev libxi-dev libgl1-mesa-dev \ libasound2-dev libx11-dev libxrandr-dev libxi-dev libgl1-mesa-dev \
libglu1-mesa-dev libxcursor-dev libxinerama-dev libwayland-dev libxkbcommon-dev \ libglu1-mesa-dev libxcursor-dev libxinerama-dev libwayland-dev libxkbcommon-dev \
sudo \ sudo lldb \
alsa-utils \ alsa-utils \
&& rm -rf /var/cache/apt/* && rm -rf /var/cache/apt/*
+5 -6
View File
@@ -16,7 +16,6 @@ public:
{ {
this->position = pos; this->position = pos;
this->direction = direction; this->direction = direction;
std::cout << direction << std::endl;
} }
// ~Bullet() {} // ~Bullet() {}
@@ -25,8 +24,8 @@ public:
{ {
move(); move();
hasCollided = false; hasCollided = false;
envCollision();
objCollision(); objCollision();
envCollision();
// // detectCollision(); // // detectCollision();
} }
@@ -42,14 +41,14 @@ public:
protected: protected:
Color color = RED; Color color = RED;
Vector2 position;
int size = 7;
bool hasCollided = false;
private: private:
// TextureWrapper object; // TextureWrapper object;
Vector2 position;
float direction; float direction;
float velocity = 15.0f; float velocity = 15.0f;
int size = 7;
bool hasCollided = false;
void move() void move()
{ {
@@ -59,7 +58,7 @@ private:
} }
void envCollision() void envCollision()
{ {
if (position.y < 0 || position.y > GetScreenHeight()) if (position.x < 0 || position.y < 0 || position.y > GetScreenHeight())
{ {
hasCollided = true; hasCollided = true;
return; return;
+48
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@@ -0,0 +1,48 @@
#ifndef CRATE_H
#define CRATE_H
#include "services/AssetService.h"
#include "entities/TextureWrapper.h"
#include "entities/PBullet.h"
class Crate {
public:
Crate() {
this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::CRATE),{32,32});
}
Crate(Vector2 pos) {
this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::CRATE),{32,32}, pos);
}
void logic() {
}
bool hasBeenHit() {
return this->hit;
}
void setHit(bool hit) {
this->hit = hit;
}
void draw() {
DrawTexture(this->texture.getTexture(), this->texture.getPosition().x, this->texture.getPosition().y, WHITE);
}
TextureWrapper& getObject() {
return this->texture;
}
private:
TextureWrapper texture;
bool hit; // Whether a PBullet has hit the create
};
#endif
+65 -4
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@@ -8,6 +8,7 @@
#include "services/MapService.h" #include "services/MapService.h"
#include "services/InputService.h" #include "services/InputService.h"
#include "services/GameService.h" #include "services/GameService.h"
#include "services/CollectableService.h"
#include "entities/Player.h" #include "entities/Player.h"
#include "entities/Text.h" #include "entities/Text.h"
#include "entities/Bullet.h" #include "entities/Bullet.h"
@@ -47,6 +48,8 @@ public:
this->player.setPosition({200, 350}); this->player.setPosition({200, 350});
this->crosshair = TextureWrapper(AssetService::getInstance().getSprite(ESprite::CROSSHAIR), {15, 15}, {0, 0}, {0, 0, 15, 15}); this->crosshair = TextureWrapper(AssetService::getInstance().getSprite(ESprite::CROSSHAIR), {15, 15}, {0, 0}, {0, 0, 15, 15});
CollectableService::getInstance().initCollectables();
initPauseScreen(); initPauseScreen();
initGameOverScreen(); initGameOverScreen();
@@ -82,6 +85,7 @@ public:
} }
GameService::getInstance().bulletLogic(); GameService::getInstance().bulletLogic();
CollectableService::getInstance().collectableLogic();
this->player.logic(); this->player.logic();
if (this->player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f)) if (this->player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f))
@@ -104,6 +108,7 @@ public:
// } // }
GameService::getInstance().drawBullets(); GameService::getInstance().drawBullets();
this->map.draw(); this->map.draw();
CollectableService::getInstance().drawCollectables();
this->player.draw(); this->player.draw();
EndMode2D(); EndMode2D();
@@ -116,6 +121,7 @@ public:
{ {
drawGameOver(); drawGameOver();
} }
drawHud();
drawCrosshair(); drawCrosshair();
EndDrawing(); EndDrawing();
} }
@@ -250,10 +256,6 @@ private:
} }
} }
void shootLogic()
{
}
void drawPaused() void drawPaused()
{ {
// 100, 100, 255, 60 // 100, 100, 255, 60
@@ -290,6 +292,65 @@ private:
// 0, // 0,
// WHITE); // WHITE);
} }
void drawHud()
{
drawHudHealth();
drawHudBullets();
}
void drawHudBullets()
{
Vector2i pixel_pos = Vector2i(5, 40);
Texture2D ammoSprite = AssetService::getInstance().getSprite(ESprite::HUD_AMMO);
Vector2i display_pos;
for (int i = 0; i < this->player.getAmmo(); i++)
{
if (i <= 49)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * i, pixel_pos.y);
}
if (i > 49 && i <= 99)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * (i - (50)), pixel_pos.y + ammoSprite.height);
}
else if (i > 99 && i <= 149)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * (i - (100)), pixel_pos.y + ammoSprite.height * 2);
}
else if (i > 149 && i <= 199)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * (i - (150)), pixel_pos.y + ammoSprite.height * 3);
}
else if (i > 199 && i <= 249)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * (i - (200)), pixel_pos.y + ammoSprite.height * 4);
}
DrawTexture(ammoSprite, display_pos.x, display_pos.y, WHITE);
}
}
void drawHudHealth()
{
Vector2i pixel_pos = Vector2i(5, 5);
Texture2D noHealthSprite = AssetService::getInstance().getSprite(ESprite::HUD_HEART_EMPTY);
Texture2D healthSprite = AssetService::getInstance().getSprite(ESprite::HUD_HEART);
// sVector2f coord_pos = GetWindow().mapPixelToCoords(pixel_pos);
for (int i = 0; i < this->player.getMaxHealth(); i++)
{
Vector2i pos = Vector2i(pixel_pos.x + noHealthSprite.width * i, pixel_pos.y);
// noHealthSprite[i].setPosition(coord_pos.x + noHealthTexture.getSize().x * i, coord_pos.y);
DrawTexture(noHealthSprite, pos.x, pos.y, WHITE);
}
for (int i = 0; i < this->player.getHealth(); i++)
{
// healthSprite[i].setPosition(coord_pos.x + healthTexture.getSize().x * i, coord_pos.y);
// DrawTexture(ammoSprite, display_pos.x, display_pos.y, WHITE);
Vector2i pos = Vector2i(pixel_pos.x + healthSprite.width * i, pixel_pos.y);
// noHealthSprite[i].setPosition(coord_pos.x + noHealthTexture.getSize().x * i, coord_pos.y);
DrawTexture(healthSprite, pos.x, pos.y, WHITE);
}
}
}; };
#endif #endif
+6 -1
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@@ -1,9 +1,10 @@
#ifndef MAP_H #ifndef MAP_H
#define MAP_H #define MAP_H
#include <vector>
#include "raylib.h" #include "raylib.h"
#include "entities/TextureWrapper.h" #include "entities/TextureWrapper.h"
#include "entities/Vector2i.h"
#include <vector>
#include <cmath> #include <cmath>
/** /**
@@ -28,6 +29,10 @@ public:
return this->colMap; return this->colMap;
} }
void updateColmapTile(Vector2i tile, bool collision) {
this->colMap[tile.y][tile.x] = collision ? 1 : 0;
}
private: private:
/** Holds the number for every single tile, which refers to a certain sprite in the tileset */ /** Holds the number for every single tile, which refers to a certain sprite in the tileset */
std::vector<std::vector<Vector2>> map; std::vector<std::vector<Vector2>> map;
+19 -7
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@@ -1,23 +1,35 @@
#ifndef PBULLET_H #ifndef PBULLET_H
#define PBULLET_H #define PBULLET_H
#include "services/CollectableService.h"
#include "services/AssetService.h"
#include "entities/Bullet.h" #include "entities/Bullet.h"
#include <iostream> #include <iostream>
class PBullet : public Bullet { class PBullet : public Bullet
{
public: public:
PBullet() {} PBullet() {}
PBullet(Vector2 pos, float angle) : Bullet(pos, angle) { PBullet(Vector2 pos, float angle) : Bullet(pos, angle)
{
this->color = YELLOW; this->color = YELLOW;
} }
private: private:
void objCollision() override { void objCollision() override
{
/** Check for collisions with creates */
for (auto &crate : CollectableService::getInstance().getCrates())
{
if(this->position.x + this->size > crate.getObject().getPosition().x && this->position.x - this->size < crate.getObject().getPosition().x &&
this->position.y + this->size > crate.getObject().getPosition().y && this->position.y - this->size < crate.getObject().getPosition().y ) {
crate.setHit(true);
AssetService::getInstance().playSound(ESound::CRATE_BREAK);
// AssetService::getInstance().playSound(ESound::JELLY_FREED);
this->hasCollided = true;
}
}
} }
}; };
#endif #endif
+28 -7
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@@ -9,6 +9,7 @@
#include "services/GameService.h" #include "services/GameService.h"
#include "entities/TextureWrapper.h" #include "entities/TextureWrapper.h"
#include "enums/ECorner.h" #include "enums/ECorner.h"
#include "enums/ESound.h"
#include "entities/Vector2i.h" #include "entities/Vector2i.h"
#include "entities/PBullet.h" #include "entities/PBullet.h"
@@ -20,11 +21,12 @@ public:
this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER), {32, 32}, {200, 200}); this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER), {32, 32}, {200, 200});
prevFrame = GetTime(); prevFrame = GetTime();
spriteAnimation = {0, 0}; spriteAnimation = {0, Right};
this->gunRight = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER_GUN_RIGHT), {58, 29}, {0, 0}); this->gunRight = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER_GUN_RIGHT), {58, 29}, {0, 0});
this->gunLeft = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER_GUN_LEFT), {58, 29}, {0, 0}); this->gunLeft = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER_GUN_LEFT), {58, 29}, {0, 0});
this->ammo = max_ammo; this->ammo = max_ammo;
this->prevShot = GetTime(); this->prevShot = GetTime();
this->health = max_health;
} }
~Player() ~Player()
{ {
@@ -54,6 +56,18 @@ public:
this->texture.setPosition(pos); this->texture.setPosition(pos);
} }
int getAmmo() {
return this->ammo;
}
uint8_t getHealth() {
return this->health;
}
uint8_t getMaxHealth() {
return this->max_health;
}
protected: protected:
private: private:
TextureWrapper texture; TextureWrapper texture;
@@ -65,7 +79,7 @@ private:
float gravity = 0.6f; float gravity = 0.6f;
float animationDelay = 0.2f; // In seconds float animationDelay = 0.2f; // In seconds
double prevFrame; double prevFrame;
Vector2 spriteAnimation; // Keeps track of (1) Sprite cycling and (2) Player direction Vector2i spriteAnimation; // Keeps track of (1) Sprite cycling and (2) Player direction
enum Direction enum Direction
{ {
Down, Down,
@@ -79,10 +93,12 @@ private:
bool groundCollision; // Keeps track of whether or not the player has collided with the ground bool groundCollision; // Keeps track of whether or not the player has collided with the ground
bool crateTopCollision; // Whether the player is standing on top of a crate bool crateTopCollision; // Whether the player is standing on top of a crate
int ammo; uint8_t ammo; // Current ammo of the player
int max_ammo = 100; uint8_t max_ammo = 100; // Max ammo of the player
float firingRate= 0.2f; // Delay in seconds float firingRate= 0.2f; // Delay in seconds
double prevShot; // The last time the player fired a bullet double prevShot; // The last time the player fired a bullet
uint8_t health; // Current health of the player
uint8_t max_health = 10; // Max health of the player
void applyGravity() void applyGravity()
{ {
@@ -278,6 +294,7 @@ private:
{ {
if (this->texture.getPosition().y > StateService::getInstance().getScreenSize().y) if (this->texture.getPosition().y > StateService::getInstance().getScreenSize().y)
{ {
this->health = 0;
GameService::getInstance().setGameOver(true); GameService::getInstance().setGameOver(true);
AudioService::getInstance().setMusic(EMusic::GAME_OVER); AudioService::getInstance().setMusic(EMusic::GAME_OVER);
AudioService::getInstance().playMusic(); AudioService::getInstance().playMusic();
@@ -335,14 +352,18 @@ private:
if (InputService::getInstance().isMouseButtonDown(MOUSE_BUTTON_LEFT) && GetTime() - prevShot > firingRate && groundCollision) if (InputService::getInstance().isMouseButtonDown(MOUSE_BUTTON_LEFT) && GetTime() - prevShot > firingRate && groundCollision)
{ {
prevShot = GetTime(); prevShot = GetTime();
if (ammo == 0) { if (ammo == 0 || (GameService::getInstance().getMouseWorldPos().x > (this->texture.getPosition().x - this->gunLeft.getSize().x/2.0f) && spriteAnimation.y == Left) ||
(GameService::getInstance().getMouseWorldPos().x < (this->texture.getPosition().x + this->texture.getSize().x + gunLeft.getSize().x/2.0f) && spriteAnimation.y == Right))
{
// Play empty gun sound // Play empty gun sound
AssetService::getInstance().playSound(ESound::NO_AMMO);
return; return;
} }
// Play shooting sound // Play shooting sound
AssetService::getInstance().playSound(ESound::SHOOT);
ammo--; ammo--;
Vector2 bulletStartLocation = {this->texture.getPosition().x + 10, this->texture.getPosition().y + 10};
Vector2 bulletStartLocation = {this->texture.getPosition().x + 10, this->texture.getPosition().y + 10};
Vector2 mouseWorldPos = GameService::getInstance().getMouseWorldPos(); Vector2 mouseWorldPos = GameService::getInstance().getMouseWorldPos();
if (spriteAnimation.y == Left) if (spriteAnimation.y == Left)
@@ -353,7 +374,7 @@ private:
if (spriteAnimation.y == Right) if (spriteAnimation.y == Right)
{ {
bulletStartLocation.y = this->texture.getPosition().y + 10; bulletStartLocation.y = this->texture.getPosition().y + 10;
bulletStartLocation.x = this->texture.getPosition().x + 37; bulletStartLocation.x = this->texture.getPosition().x + 22;
} }
if (mouseWorldPos.x > this->texture.getPosition().x + (this->gunLeft.getSize().x) && spriteAnimation.y == Right || if (mouseWorldPos.x > this->texture.getPosition().x + (this->gunLeft.getSize().x) && spriteAnimation.y == Right ||
+17
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@@ -0,0 +1,17 @@
#ifndef ESOUND_H
#define ESOUND_H
enum class ESound {
SHOOT,
NO_AMMO,
CRATE_BREAK,
JELLY_FREED,
HEAL_PICKUP,
AMMO_PICKUP,
POWERUP,
PLAYER_DAMAGE,
ENEMY_DEFEATED,
VICTORY
};
#endif
+6 -1
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@@ -10,6 +10,7 @@
#include "enums/EBackground.h" #include "enums/EBackground.h"
#include "enums/EMap.h" #include "enums/EMap.h"
#include "enums/ESprite.h" #include "enums/ESprite.h"
#include "enums/ESound.h"
#include "services/Service.h" #include "services/Service.h"
class AssetService: public Service<AssetService> class AssetService: public Service<AssetService>
@@ -32,6 +33,10 @@ public:
return this->sprites[sprite]; return this->sprites[sprite];
} }
void playSound(ESound sound) {
PlaySound(sounds[sound]);
}
protected: protected:
AssetService(); AssetService();
@@ -41,7 +46,7 @@ private:
std::string assetDir; std::string assetDir;
std::unordered_map<EFont, std::string> fonts; std::unordered_map<EFont, std::string> fonts;
std::vector<Sound> sounds; std::unordered_map<ESound, Sound> sounds;
std::unordered_map<EMusic, Music> music; std::unordered_map<EMusic, Music> music;
std::unordered_map<EBackground, Texture2D> backgrounds; std::unordered_map<EBackground, Texture2D> backgrounds;
std::unordered_map<EMap, std::string> maps; std::unordered_map<EMap, std::string> maps;
+184
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@@ -0,0 +1,184 @@
#ifndef COLLECTABLE_SERVICE_H
#define COLLECTABLE_SERVICE_H
#include "raylib.h"
#include "services/Service.h"
#include "services/MapService.h"
#include "entities/Vector2i.h"
#include "entities/Crate.h"
#include "entities/PBullet.h"
#include <vector>
class CollectableService : public Service<CollectableService>
{
public:
void initCollectables()
{
initCrates();
}
void collectableLogic()
{
crateLogic();
}
void drawCollectables()
{
drawCrates();
}
// void checkCratesForCollision(PBullet bullet)
// {
// for (auto it = crates.begin(); it != crates.end();)
// {
// auto &crate = *it;
// // if (*it % 2 == 0) {
// if (crate.bulletCollision(bullet))
// {
// Vector2 pos = crate.getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// it = crates.erase(it); // erase returns the next iterator
// }
// else
// {
// ++it;
// }
// }
// }
std::vector<Crate>& getCrates() {
return this->crates;
}
private:
void initCrates()
{
crates.clear();
Vector2 location;
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < 3; i++)
{
crates.push_back(Crate());
// crateLocation.push_back(location);
}
crates[0].getObject().setPosition({38.0f * tileSize, 9.0f * tileSize});
crates[1].getObject().setPosition({41.0f * tileSize, 5.0f * tileSize});
crates[2].getObject().setPosition({68.0f * tileSize, 4.0f * tileSize});
for (int i = 0; i < crates.size(); i++)
{
Vector2i crateTilePos = Vector2i(crates[i].getObject().getPosition().x / tileSize, crates[i].getObject().getPosition().y / tileSize);
MapService::getInstance().getMap().updateColmapTile(crateTilePos, true);
}
// crates[0].y = 9 * tileSize;
// crateLocation[1].x = 41 * tileSize;
// crateLocation[1].y = 5 * tileSize;
// crateLocation[2].x = 68 * tileSize;
// crateLocation[2].y = 4 * tileSize;
}
void initJellies()
{
}
void crateLogic()
{
for (auto it = crates.begin(); it != crates.end();)
{
auto &crate = *it;
/**
* If the crate has been hit:
* 1. Remove the collision tile from the collision map
*
*/
if (crate.hasBeenHit())
{
Vector2 pos = crate.getObject().getPosition();
Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
MapService::getInstance().getMap().updateColmapTile(tilePos, false);
it = crates.erase(it);
}
else
{
++it;
}
}
}
// void destroyCrate(int index) {
// Vector2 pos = crates[index].getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x/MapService::getInstance().getMap().getTileSize(), pos.y/MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// crates.erase(crates.begin() + index);
// }
// void checkCratesForCollision(PBullet bullet)
// {
// for (auto it = crates.begin(); it != crates.end();)
// {
// auto &crate = *it;
// // if (*it % 2 == 0) {
// if (crate.bulletCollision(bullet))
// {
// Vector2 pos = crate.getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// it = crates.erase(it); // erase returns the next iterator
// }
// else
// {
// ++it;
// }
// }
// }
void jellyLogic()
{
}
void drawCrates()
{
for (int i = 0; i < crates.size(); i++)
{
crates[i].draw();
}
}
void drawJellies()
{
}
void drawHudJellies()
{
}
void drawAmmoPacks()
{
}
void drawHealthpacks()
{
}
// sf::Text jelliesFreed; // Holds the text that shows how many jellies are freed
// sf::Font jelliesFreedFont; // Holds the font used for the text of the display
// sf::Sprite jelliesFreedSprite; // Holds the sprite of the jelly in the top right corner
// Vector2i jellyDisplayLocation; // Holds the location where the amount of jellies freed are displayed
std::vector<Crate> crates;
// std::vector<sf::Sprite> crateSprite; // Holds the sprites of the crates
// std::vector<sf::Sprite> jellySprite; // Holds the sprites of the jellies inside the crates
// std::vector<Vector2> crateLocation; // Holds the locations of the crates/jellies
// std::vector<Vector2> velocity; // Makes sure the jellies jump when the crate is destroyed
// std::vector<bool> collision; // Keeps track of whether or not the player has collided with a crate
// std::vector<bool> crateDestroyed; // Keeps track of whether or not a crate has been destroyed
// unsigned int totalAmntCrates; // Holds the total amount of crates
// unsigned int amntCratesDestroyed; // Holds the amount of crates that have been destroyed
};
#endif
+5
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@@ -47,6 +47,11 @@ public:
Vector2 mouseWorldPos = {GetMousePosition().x + camera.target.x - camera.offset.x, GetMousePosition().y}; Vector2 mouseWorldPos = {GetMousePosition().x + camera.target.x - camera.offset.x, GetMousePosition().y};
return mouseWorldPos; return mouseWorldPos;
} }
Vector2 toWorldPos(Vector2i pixelPos) {
Vector2 worldPos = {(float)pixelPos.x + camera.target.x - camera.offset.x, (float)pixelPos.y};
return worldPos;
}
// void setGame(Game game) { // void setGame(Game game) {
// this->game = game; // this->game = game;
// } // }
+4 -2
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@@ -1,6 +1,8 @@
#!/bin/bash #!/bin/bash
clear clear
# g++ src/main.cpp -o dist/jelly_rescue -L$LD_LIBRARY_PATH -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 # g++ src/main.cpp -o dist/jelly_rescue -L$LD_LIBRARY_PATH -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
g++ $(find src/ -name "*.cpp") -o dist/jelly_rescue -I./include -L$LD_LIBRARY_PATH -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 # g++ -std=c++20 $(find src/ -name "*.cpp") -o dist/jelly_rescue -I./include -L$LD_LIBRARY_PATH -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
g++ -std=c++20 -g -O0 $(find src/ -name "*.cpp") -o dist/jelly_rescue -I./include -L$LD_LIBRARY_PATH -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
# g++ src/main.cpp -o dist/jelly_rescue -L$LD_LIBRARY_PATH -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 # g++ src/main.cpp -o dist/jelly_rescue -L$LD_LIBRARY_PATH -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
./dist/jelly_rescue gdb dist/jelly_rescue
+7
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@@ -20,6 +20,13 @@ void AssetService::setAssets()
music[EMusic::GAME_OVER] = loadMusic("Audio/Music/gameOverTheme_2.ogg", false); music[EMusic::GAME_OVER] = loadMusic("Audio/Music/gameOverTheme_2.ogg", false);
/** Todo: set volume */ /** Todo: set volume */
sounds[ESound::SHOOT] = loadSound("Audio/Sounds/gunShot.wav");
SetSoundVolume(sounds[ESound::SHOOT], 0.4f);
sounds[ESound::NO_AMMO] = loadSound("Audio/Sounds/outOfAmmo.wav");
sounds[ESound::CRATE_BREAK] = loadSound("Audio/Sounds/crateBreak.wav");
SetSoundVolume(sounds[ESound::CRATE_BREAK], 1.0f);
sounds[ESound::JELLY_FREED] = loadSound("Audio/Sounds/jellyFreed.wav");
backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png"); backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png");
backgrounds[EBackground::GAME1] = loadTexture("Textures/GameBackground_1.png"); backgrounds[EBackground::GAME1] = loadTexture("Textures/GameBackground_1.png");
backgrounds[EBackground::GAME2] = loadTexture("Textures/GameBackground_2.jpg"); backgrounds[EBackground::GAME2] = loadTexture("Textures/GameBackground_2.jpg");
+5 -5
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@@ -1,13 +1,13 @@
#include "services/StateService.h"
#include "raylib.h" #include "raylib.h"
#include "services/StateService.h"
#include "services/AudioService.h"
#include "services/InputService.h"
#include "screens/TitleScreen.h" #include "screens/TitleScreen.h"
#include "screens/MainScreen.h" #include "screens/MainScreen.h"
#include "screens/TutorialScreen.h" #include "screens/TutorialScreen.h"
#include "screens/GameScreen.h" #include "screens/GameScreen.h"
#include "screens/GameOverScreen.h" #include "screens/GameOverScreen.h"
#include <optional> #include <optional>
#include "services/AudioService.h"
#include "services/InputService.h"
void StateService::setScreen(EScreen state) void StateService::setScreen(EScreen state)
{ {
@@ -45,7 +45,7 @@ void StateService::startGame()
{ {
// if(!instance) // if(!instance)
// return; // return;
// InitAudioDevice(); InitAudioDevice();
// InitWindow(640,544, "Jelly Rescue"); // InitWindow(640,544, "Jelly Rescue");
InitWindow(screenSize.x, screenSize.y, "Jelly Rescue"); InitWindow(screenSize.x, screenSize.y, "Jelly Rescue");
SetTargetFPS(45); SetTargetFPS(45);
@@ -75,7 +75,7 @@ void StateService::startGame()
#endif #endif
CloseWindow(); CloseWindow();
// CloseAudioDevice(); CloseAudioDevice();
} }
void StateService::handleMusic() void StateService::handleMusic()