#ifndef BULLET_H #define BULLET_H #include "raylib.h" #include "entities/TextureWrapper.h" #include "entities/Vector2i.h" #include class Bullet { public: Bullet() {} Bullet(Vector2 pos, float direction) { this->position = pos; this->direction = direction; } void logic() { move(); hasCollided = false; objCollision(); envCollision(); // // detectCollision(); } void draw() { DrawCircleGradient(position.x, position.y, size, color, BLACK); } bool getHasCollided() { return this->hasCollided; } protected: Color color = RED; Vector2 position; int size = 7; bool hasCollided = false; private: float direction; float velocity = 15.0f; void move() { position.x += velocity * cos(direction); position.y += velocity * sin(direction); } void envCollision(); virtual void objCollision() = 0; }; #endif