#ifndef VICTORY_SCREEN_H #define VICTORY_SCREEN_H #include "raylib.h" #include "screens/Screen.h" #include "services/AssetService.h" #include "entities/TextureWrapper.h" #include "entities/Text.h" #include "entities/Background.h" #include class VictoryScreen : public Screen { public: VictoryScreen(); void logic() override; void draw() override; private: std::vector text; std::vector textures; std::vector buttons; int hoveredButton = 0; Background background; }; #endif