#ifndef EBULLET_H #define EBULLET_H #include "services/AssetService.h" #include "entities/Bullet.h" #include class EBullet : public Bullet { public: EBullet() {} EBullet(Vector2 pos, float angle) : Bullet(pos, angle) { this->color = RED; } private: uint8_t damage = 1; void objCollision() override; }; #endif