#ifndef GAME_OVER_SCREEN_H #define GAME_OVER_SCREEN_H #include "screens/Screen.h" #include "raylib.h" #include "services/AudioService.h" class GameOverScreen : public Screen { public: GameOverScreen() { AudioService::getInstance().setMusic(EMusic::GAME_OVER); AudioService::getInstance().playMusic(); } void logic() override { } void draw() override { BeginDrawing(); // ClearBackground((Color){255,0,0,100}); DrawRectangle(0, 0, 640, 544, (Color){255,0,0,65}); EndDrawing(); } private: }; #endif