#include "TitleScreen.h" #include "AssetService.h" #include "StateService.h" #include TitleScreen::TitleScreen() { assetDir = "assets"; font1 = LoadFontEx((assetDir+"/Fonts/Reckoner_Bold.ttf").c_str(), 100,0,0); SetTextureFilter(font1.texture, TEXTURE_FILTER_BILINEAR); font2 = LoadFont((assetDir+"/Fonts/Sansation.ttf").c_str()); SetTextureFilter(font2.texture, TEXTURE_FILTER_BILINEAR); dimTitle = MeasureTextEx(font1, "Jelly rescue", 100,0); dimSub = MeasureTextEx(font2, "Press Enter to continue", 30,0); dimHead = MeasureTextEx(font2, "Made by Ian Vink", 20,0); bg = LoadMusicStream((assetDir+"/Audio/Music/Crash_WarpRoomTheme.ogg").c_str()); bg.looping = true; SetMasterVolume(1.0f); SetMusicVolume(bg,1.0f); PlayMusicStream(bg); } TitleScreen::~TitleScreen() { UnloadMusicStream(bg); UnloadFont(font1); UnloadFont(font2); } void TitleScreen::step() { draw(); logic(); } void TitleScreen::logic() { if(IsKeyPressed(KEY_ENTER)) { StateService::getInstance().setScreen(ScreenState::MAIN); // std::cout << "Next screen!" << std::endl; } } void TitleScreen::draw() { UpdateMusicStream(bg); BeginDrawing(); ClearBackground(BLACK); DrawTextEx(font2,"Made by Ian Vink", {((float)GetScreenWidth()-dimHead.x)/1.2f, (float(GetScreenHeight()-dimHead.y)/6.0f)}, 20, 0, WHITE); DrawTextEx(font1,"Jelly rescue", {((float)GetScreenWidth()-dimTitle.x)/2.0f, (float(GetScreenHeight()-dimTitle.y)/2.0f)}, 100,0, {255,25,25,255}); DrawTextEx(font2,"Press Enter to continue", {((float)GetScreenWidth()-dimSub.x)/2.0f, (float(GetScreenHeight()-dimSub.y)/1.5f)}, 30, 0, WHITE); EndDrawing(); }