#ifndef BACKGROUND_H #define BACKGROUND_H #include "raylib.h" #include "EBackground.h" #include class Background { private: Vector2 position; std::vector textures; protected: public: Background(EBackground background); Background(std::vector backgrounds); ~Background(){} Vector2 getPosition(); void updatePosition(Vector2 deltaPos); void setPosition(Vector2 position); void draw(); }; #endif