#ifndef GAME_SERVICE_H #define GAME_SERVICE_H #include "Service.h" class GameService : public Service { public: bool isPaused() { return this->paused; } bool isGameOver() { return this->gameOver; } void setPaused(bool paused) { this->paused = paused; } void setGameOver(bool gameOver) { this->gameOver = gameOver; } private: bool paused = false; bool gameOver = false; }; #endif