#ifndef MAP_SERVICE_H #define MAP_SERVICE_H #include "services/Service.h" #include "entities/Map.h" #include "entities/TextureWrapper.h" /** * Allows all rigidbodies to check against the current Map */ class MapService : public Service { public: void setMap(Map map) { this->map = Map(); } Map& getMap() { return this->map; } private: Map map; }; #endif