#ifndef ESPRITE_H #define ESPRITE_H enum class ESprite { PLAYER, PLAYER_GUN_LEFT, PLAYER_GUN_RIGHT, ENEMY, ENEMY_GUN_LEFT, ENEMY_GUN_RIGHT, CRATE, JELLY, HEALTHPACK, AMMOPACK, POWERUP, HUD_HEART, HUD_HEART_EMPTY, HUD_AMMO, CROSSHAIR }; #endif