#ifndef TITLE_SCREEN_H #define TITLE_SCREEN_H #include "Screen.h" #include "raylib.h" #include class TitleScreen : public Screen { private: Music bg; Font font1; Font font2; std::string assetDir; Vector2 dimTitle; Vector2 dimSub; Vector2 dimHead; void logic() override; void draw() override; public: TitleScreen(); ~TitleScreen(); void step() override; }; #endif