#ifndef FLAG_H #define FLAG_H #include "raylib.h" #include "services/AssetService.h" #include "services/StateService.h" #include "entities/TextureWrapper.h" class Flag { public: Flag() { this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::FLAG), {40, 40}); } Flag(Vector2 startPos) { this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::FLAG), {40, 40}, startPos); } void logic() { // if (touched) // { // // StateService::getInstance().setScreen(EScreen::VICTORY); // } } void draw() { DrawTextureEx(texture.getTexture(), texture.getPosition(), 0.0f, texture.getSize().x/texture.getTexture().width, WHITE); } TextureWrapper &getObject() { return this->texture; } void setTouched(bool touched) { this->touched = touched; } private: TextureWrapper texture; bool touched = false; // Whether the player has touched the flag }; #endif