48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef FLAG_H
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#define FLAG_H
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#include "raylib.h"
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#include "services/AssetService.h"
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#include "services/StateService.h"
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#include "entities/TextureWrapper.h"
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class Flag
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{
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public:
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Flag()
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{
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this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::FLAG), {40, 40});
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}
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Flag(Vector2 startPos)
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{
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this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::FLAG), {40, 40}, startPos);
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}
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void logic()
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{
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// if (touched)
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// {
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// // StateService::getInstance().setScreen(EScreen::VICTORY);
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// }
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}
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void draw()
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{
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DrawTextureEx(texture.getTexture(), texture.getPosition(), 0.0f, texture.getSize().x/texture.getTexture().width, WHITE);
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}
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TextureWrapper &getObject()
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{
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return this->texture;
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}
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void setTouched(bool touched) {
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this->touched = touched;
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}
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private:
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TextureWrapper texture;
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bool touched = false; // Whether the player has touched the flag
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};
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#endif |