Files
WebJelly-Rescue/include/services/StateService.h
T

55 lines
1.0 KiB
C++

#ifndef STATE_SERVICE_H
#define STATE_SERVICE_H
#include "raylib.h"
#include "enums/EScreen.h"
#include "services/Service.h"
#include "services/InputService.h"
#include "screens/Screen.h"
#include <memory>
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
// #include <emscripten/html5.h>
/**
* Handles switching between screens
*/
class StateService : public Service<StateService>
{
public:
Vector2 getScreenSize()
{
return screenSize;
}
void setScreenSize(Vector2 screenSize)
{
this->screenSize = screenSize;
}
void setScreen(EScreen screen);
Screen *getScreen();
/**
* Start the game loop
*/
void startGame();
static void staticStep()
{
// Access the singleton instance and call step
getInstance().step();
}
private:
std::unique_ptr<Screen> currentScreen;
bool gameRunning = true;
Vector2 screenSize;
/**
* One step of the gameloop
*/
void step();
void handleMusic();
};
#endif