Files
WebJelly-Rescue/include/Background.h
T

44 lines
1.3 KiB
C++

#ifndef BACKGROUND_H
#define BACKGROUND_H
#include "raylib.h"
#include "EBackground.h"
#include <vector>
#include "TextureWrapper.h"
#include "AssetService.h"
#include "StateService.h"
class Background {
public:
Background() {
}
Background(EBackground background){
Texture2D texture = AssetService::getInstance().getBackground(background);
TextureWrapper wrapper = TextureWrapper(texture, StateService::getInstance().getScreenSize(), {0,0});
textures.push_back(wrapper);
}
Background(std::vector<TextureWrapper> backgrounds){
for(int i = 0; i < backgrounds.size(); i++) {
this->textures.push_back(backgrounds[i]);
}
}
~Background(){}
// Vector2 getPosition();
// void updatePosition(Vector2 deltaPos);
// void setPosition(Vector2 position);
void draw(){
for(int i = 0; i < textures.size(); i++) {
TextureWrapper texture = textures[i];
// Rectangle sourceRect = {0, 0, texture.getSize().x, texture.getSize().y};
DrawTextureRec(texture.getTexture(), texture.getSourceRect(), texture.getPosition(),WHITE);
}
}
private:
std::vector<TextureWrapper> textures;
// Vector2 position;
// Vector2 size;
};
#endif