Files
WebJelly-Rescue/include/entities/Game.h
T

279 lines
10 KiB
C++

#ifndef GAME_H
#define GAME_H
#include "entities/Map.h"
#include "entities/Background.h"
#include "services/StateService.h"
#include "services/AudioService.h"
#include "services/MapService.h"
#include "services/InputService.h"
#include "services/GameService.h"
#include "entities/Player.h"
#include "entities/Text.h"
class Game
{
public:
Game()
{
GameService::getInstance().setGameOver(false);
GameService::getInstance().setPaused(false);
TextureWrapper wrapper1 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME1), {GetScreenWidth() * 2.0f, (float)GetScreenHeight()}, {0, 0});
wrapper1.setSourceRect({0, 0, wrapper1.getSize().x, wrapper1.getSize().y});
TextureWrapper wrapper2 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME2), {864.0f, (float)GetScreenHeight()}, {wrapper1.getSize().x, 0.0});
wrapper2.setSourceRect({0, 200, wrapper2.getSize().x, 200 + wrapper2.getSize().y});
TextureWrapper wrapper3 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME3), {1792.0f, (float)GetScreenHeight()}, {wrapper1.getSize().x + wrapper2.getSize().x, 0.0});
wrapper3.setSourceRect({64, 200, 64 + wrapper3.getSize().x, 200 + wrapper3.getSize().y});
std::vector<TextureWrapper> wrappers;
wrappers.push_back(wrapper1);
wrappers.push_back(wrapper2);
wrappers.push_back(wrapper3);
this->background = Background(wrappers);
this->map = Map();
MapService::getInstance().setMap(this->map);
Vector2 screenSize = StateService::getInstance().getScreenSize();
Camera2D camera = {0};
camera.offset = (Vector2){screenSize.x / 2.0f, screenSize.y / 2.0f}; // Set offset to center
camera.target = (Vector2){screenSize.x / 2.0f, screenSize.y / 2.0f}; // Initially at the center of the world
camera.rotation = 0.0f;
camera.zoom = 1.0f;
this->camera = camera;
this->player = Player();
this->player.getTexture().setPosition({200, 350});
this->crosshair = TextureWrapper(AssetService::getInstance().getSprite(ESprite::CROSSHAIR), {15,15}, {0,0}, {0,0,15,15});
initPauseScreen();
initGameOverScreen();
InputService::getInstance().setKeysToWatch({KEY_A, KEY_W, KEY_S, KEY_D, KEY_ENTER}, {MOUSE_BUTTON_LEFT});
AudioService::getInstance().setMusic(EMusic::GAME);
AudioService::getInstance().playMusic();
}
~Game()
{
}
void initPauseScreen()
{
const int TOP_GAP = 100;
const int BOTTOM_GAP = 50;
const int AMNT_OF_BUTTONS = 4;
const int TOTAL_SPACE = GetScreenHeight() - (TOP_GAP + BOTTOM_GAP);
const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
Text txt = Text("Continue", EFont::SANSATION, 30, 0, WHITE);
pauseScreenButtons.push_back(txt);
}
pauseScreenButtons[0].setColor(RED);
pauseScreenButtons[1].setText("Save Game");
pauseScreenButtons[2].setText("Quit to Main Menu");
pauseScreenButtons[3].setText("Quit to Desktop");
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
pauseScreenButtons[i].setPosition({(float)(GetScreenWidth() - pauseScreenButtons[i].getDimensions().x) / 2.0f, (float)TOP_GAP + SPACE_PER_ITEM * i});
}
}
void initGameOverScreen()
{
this->gameOverText = Text("Game Over", EFont::SANSATION, 60, 0, WHITE);
this->gameOverText.setPosition({(float)(GetScreenWidth() - gameOverText.getDimensions().x) / 2.0f, (float)(GetScreenHeight() - gameOverText.getDimensions().y) / 3.0f});
const int TOP_POS = GetScreenHeight() / 1.8;
const int X_GAP = 90;
const int AMNT_OF_BUTTONS = 2;
const int TOTAL_SPACE = GetScreenWidth() - (X_GAP + X_GAP);
const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
Text txt = Text("Play Again", EFont::SANSATION, 30, 0, GRAY);
gameOverScreenButtons.push_back(txt);
}
gameOverScreenButtons[0].setColor(WHITE);
gameOverScreenButtons[1].setText("Quit to Main Menu");
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
gameOverScreenButtons[i].setPosition({(float)X_GAP + SPACE_PER_ITEM * i, (float)TOP_POS});
}
}
void logic()
{
this->crosshair.setPosition(GetMousePosition());
if (GameService::getInstance().isPaused())
{
pausedLogic();
return;
}
else if (GameService::getInstance().isGameOver())
{
gameOverLogic();
return;
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
GameService::getInstance().setPaused(true);
AudioService::getInstance().pauseMusic();
return;
}
// this->camera.offset.x -= 1.5;
this->player.logic();
if (this->player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f))
{
this->camera.offset = {(StateService::getInstance().getScreenSize().x / 2.0f) + ((StateService::getInstance().getScreenSize().x / 2.0f) - this->player.getTexture().getPosition().x), StateService::getInstance().getScreenSize().y / 2.0f};
}
}
void pausedLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_S) || InputService::getInstance().isKeyPressed(KEY_W))
{
pauseScreenButtons[hoveredPauseScreenButton].setColor(WHITE);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredPauseScreenButton = ((hoveredPauseScreenButton - (InputService::getInstance().isKeyPressed(KEY_S) ? -1 : 1)) + pauseScreenButtons.size()) % pauseScreenButtons.size();
pauseScreenButtons[hoveredPauseScreenButton].setColor(RED);
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
std::string selectedButton = pauseScreenButtons[hoveredPauseScreenButton].getText();
if (selectedButton == "Continue")
{
GameService::getInstance().setPaused(false);
AudioService::getInstance().playMusic();
}
else if (selectedButton == "Save Game")
{
}
else if (selectedButton == "Quit to Main Menu")
StateService::getInstance().setScreen(EScreen::MAIN);
else if (selectedButton == "Quit to Desktop")
StateService::getInstance().setScreen(EScreen::CLOSE);
}
}
void gameOverLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_D) || InputService::getInstance().isKeyPressed(KEY_A))
{
gameOverScreenButtons[hoveredGameOverScreenButton].setColor(GRAY);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredGameOverScreenButton = ((hoveredGameOverScreenButton - (InputService::getInstance().isKeyPressed(KEY_D) ? -1 : 1)) + gameOverScreenButtons.size()) % gameOverScreenButtons.size();
gameOverScreenButtons[hoveredGameOverScreenButton].setColor(WHITE);
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
std::string selectedButton = gameOverScreenButtons[hoveredGameOverScreenButton].getText();
if (selectedButton == "Play Again")
{
StateService::getInstance().setScreen(EScreen::GAME);
}
else if (selectedButton == "Quit to Main Menu")
{
StateService::getInstance().setScreen(EScreen::MAIN);
}
GameService::getInstance().setGameOver(false);
}
}
void draw()
{
BeginDrawing();
BeginMode2D(this->camera);
this->background.draw();
this->map.draw();
this->player.draw();
EndMode2D();
if (GameService::getInstance().isPaused())
{
drawPaused();
}
else if (GameService::getInstance().isGameOver())
{
drawGameOver();
}
drawCrosshair();
EndDrawing();
}
void drawPaused()
{
// 100, 100, 255, 60
DrawRectangle(0, 0, StateService::getInstance().getScreenSize().x, StateService::getInstance().getScreenSize().y, {0, 0, 255, 100});
if (pauseScreenButtons.size() > 0)
{
for (int i = 0; i < pauseScreenButtons.size(); i++)
{
pauseScreenButtons[i].draw();
}
}
}
void drawGameOver()
{
DrawRectangle(0, 0, StateService::getInstance().getScreenSize().x, StateService::getInstance().getScreenSize().y, {255, 0, 0, 100});
gameOverText.draw();
for (int i = 0; i < gameOverScreenButtons.size(); i++)
{
gameOverScreenButtons[i].draw();
}
}
void drawCrosshair() {
DrawTextureEx(this->crosshair.getTexture(),GetMousePosition(),0,1.2f,RED);
// DrawTexturePro(
// this->crosshair.getTexture(),
// this->crosshair.getSourceRect(),
// {GetMousePosition().x, GetMousePosition().y, GetMousePosition().x+this->crosshair.getSize().x, GetMousePosition().y+this->crosshair.getSize().y},
// {this->crosshair.getSize().x/2.0f, this->crosshair.getSize().y/2.0f},
// 0,
// WHITE);
}
private:
Camera2D camera;
Background background;
Map map;
Player player;
TextureWrapper crosshair;
std::vector<Text> pauseScreenButtons;
int hoveredPauseScreenButton = 0;
Text gameOverText;
std::vector<Text> gameOverScreenButtons;
int hoveredGameOverScreenButton = 0;
// bool isPaused = false;
// bool isGameOver = false;
// std::vector<Enemy> enemies
// std::vector<Create> crates
// std::vector<PBullet> playerBullets
// std::vector<EBullet> enemyBullets
// std::vector<Jelly> jellies
// std::vector<Ammo> ammo
// std::vector<Healthpack> healthpacks
// Powerup powerup
};
#endif