[Added] Jellies, healthpacks, ammopacks, powerups, [Updated] Gun rotation

This commit is contained in:
Ninjaws
2024-12-15 20:14:57 +01:00
parent de958b02e6
commit 5af531a08b
15 changed files with 564 additions and 155 deletions
+2 -1
View File
@@ -20,7 +20,8 @@
"source=./scripts,target=/app/scripts,type=bind",
"source=./dist,target=/app/dist,type=bind",
"source=./assets,target=/app/assets,type=bind",
"source=./include,target=/app/include,type=bind"
"source=./include,target=/app/include,type=bind",
"source=./.vscode,target=/app/.vscode,type=bind"
],
"customizations": {
+58
View File
@@ -0,0 +1,58 @@
{
"files.associations": {
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"charconv": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"compare": "cpp",
"concepts": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"list": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"span": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"typeinfo": "cpp",
"variant": "cpp",
"format": "cpp",
"text_encoding": "cpp"
}
}
+43
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@@ -0,0 +1,43 @@
#ifndef AMMO_PACK_H
#define AMMO_PACK_H
#include "raylib.h"
#include "services/AssetService.h"
#include "entities/TextureWrapper.h"
class AmmoPack {
public:
AmmoPack() {
this->object = TextureWrapper(AssetService::getInstance().getSprite(ESprite::AMMOPACK),{32,32});
}
void logic(){
}
void draw() {
DrawTexture(object.getTexture(), object.getPosition().x, object.getPosition().y, WHITE);
}
int getAmmoAmount() {
return this->ammoAmount;
}
void setPickedUp(bool pickedUp) {
this->pickedUp = pickedUp;
}
bool hasBeenPickedUp() {
return this->pickedUp;
}
TextureWrapper& getObject() {
return this->object;
}
private:
TextureWrapper object;
unsigned int ammoAmount = 10; // Amount of ammo replenished by the pack
bool pickedUp; // When the player has picked up the pack
};
#endif
+6
View File
@@ -35,6 +35,12 @@ class Background {
DrawTextureRec(texture.getTexture(), texture.getSourceRect(), texture.getPosition(),WHITE);
}
}
Vector2 getBackgroundSize() {
TextureWrapper lastbg = this->textures[this->textures.size()-1];
return {lastbg.getPosition().x + lastbg.getSize().x, lastbg.getPosition().y + lastbg.getSize().y};
}
private:
std::vector<TextureWrapper> textures;
// Vector2 position;
+1 -1
View File
@@ -31,7 +31,7 @@ public:
void draw()
{
DrawCircle(position.x, position.y, size, color);
DrawCircleGradient(position.x, position.y, size, color, BLUE);
}
bool getHasCollided()
+1 -6
View File
@@ -37,12 +37,7 @@ public:
private:
TextureWrapper texture;
bool hit; // Whether a PBullet has hit the create
bool hit; // Whether a PBullet has hit the crate
};
#endif
+32 -14
View File
@@ -13,6 +13,7 @@
#include "entities/Text.h"
#include "entities/Bullet.h"
#include "entities/PBullet.h"
#include <sstream>
class Game
{
@@ -25,7 +26,7 @@ public:
wrapper1.setSourceRect({0, 0, wrapper1.getSize().x, wrapper1.getSize().y});
TextureWrapper wrapper2 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME2), {864.0f, (float)GetScreenHeight()}, {wrapper1.getSize().x, 0.0});
wrapper2.setSourceRect({0, 200, wrapper2.getSize().x, 200 + wrapper2.getSize().y});
TextureWrapper wrapper3 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME3), {1792.0f, (float)GetScreenHeight()}, {wrapper1.getSize().x + wrapper2.getSize().x, 0.0});
TextureWrapper wrapper3 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME3), {1728.0f, (float)GetScreenHeight()}, {wrapper1.getSize().x + wrapper2.getSize().x, 0.0});
wrapper3.setSourceRect({64, 200, 64 + wrapper3.getSize().x, 200 + wrapper3.getSize().y});
std::vector<TextureWrapper> wrappers;
@@ -50,6 +51,7 @@ public:
CollectableService::getInstance().initCollectables();
initHud();
initPauseScreen();
initGameOverScreen();
@@ -88,7 +90,8 @@ public:
CollectableService::getInstance().collectableLogic();
this->player.logic();
if (this->player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f))
if (this->player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f) &&
this->player.getTexture().getPosition().x + (StateService::getInstance().getScreenSize().x / 2.0f) < background.getBackgroundSize().x)
{
GameService::getInstance().getCamera().offset = {(StateService::getInstance().getScreenSize().x / 2.0f) + ((StateService::getInstance().getScreenSize().x / 2.0f) - this->player.getTexture().getPosition().x), StateService::getInstance().getScreenSize().y / 2.0f};
}
@@ -140,18 +143,14 @@ private:
std::vector<Text> gameOverScreenButtons;
int hoveredGameOverScreenButton = 0;
// std::vector<PBullet> playerBullets;
// Font hudJellyFont;
Text hudJellyText;
TextureWrapper hudJellyTexture;
// bool isPaused = false;
// bool isGameOver = false;
// std::vector<Enemy> enemies
// std::vector<Create> crates
// std::vector<EBullet> enemyBullets
// std::vector<Jelly> jellies
// std::vector<Ammo> ammo
// std::vector<Healthpack> healthpacks
// Powerup powerup
void initHud() {
hudJellyTexture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::JELLY),{32,32},{500,5});
hudJellyText = Text("0/3",EFont::SANSATION,30,0,RED,{hudJellyTexture.getPosition().x + hudJellyTexture.getSize().x*1.5f, hudJellyTexture.getPosition().y+5});
}
void initPauseScreen()
{
@@ -283,7 +282,12 @@ private:
void drawCrosshair()
{
DrawTextureEx(this->crosshair.getTexture(), GetMousePosition(), 0, 1.2f, RED);
DrawTextureEx(
this->crosshair.getTexture(),
{GetMousePosition().x - this->crosshair.getSize().x / 2.0f, GetMousePosition().y - this->crosshair.getSize().y / 2.0f},
0,
1.2f,
RED);
// DrawTexturePro(
// this->crosshair.getTexture(),
// this->crosshair.getSourceRect(),
@@ -297,6 +301,7 @@ private:
{
drawHudHealth();
drawHudBullets();
drawHudJellies();
}
void drawHudBullets()
@@ -351,6 +356,19 @@ private:
DrawTexture(healthSprite, pos.x, pos.y, WHITE);
}
}
void drawHudJellies()
{
std::stringstream stream;
stream.clear();
stream << CollectableService::getInstance().getAmountOfJelliesFreed();
stream << "/";
stream << CollectableService::getInstance().getMaxAmountOfJellies();
hudJellyText.setText(stream.str());
DrawTexture(hudJellyTexture.getTexture(), hudJellyTexture.getPosition().x, hudJellyTexture.getPosition().y, WHITE);
hudJellyText.draw();
}
};
#endif
+43
View File
@@ -0,0 +1,43 @@
#ifndef HEALTH_PACK_H
#define HEALTH_PACK_H
#include "raylib.h"
#include "services/AssetService.h"
#include "entities/TextureWrapper.h"
class HealthPack {
public:
HealthPack() {
this->object = TextureWrapper(AssetService::getInstance().getSprite(ESprite::HEALTHPACK),{32,32});
}
void logic(){
}
void draw() {
DrawTexture(object.getTexture(), object.getPosition().x, object.getPosition().y, WHITE);
}
int getHealAmount() {
return this->healAmount;
}
void setPickedUp(bool pickedUp) {
this->pickedUp = pickedUp;
}
bool hasBeenPickedUp() {
return this->pickedUp;
}
TextureWrapper& getObject() {
return this->object;
}
private:
TextureWrapper object;
unsigned int healAmount = 2; // Amount of health replenished by the pack
bool pickedUp; // When the player has picked up the pack
};
#endif
+50
View File
@@ -0,0 +1,50 @@
#ifndef JELLY_H
#define JELLY_H
#include "raylib.h"
#include "services/MapService.h"
#include "services/AssetService.h"
#include "entities/TextureWrapper.h"
class Jelly
{
public:
Jelly(){
this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::JELLY),{32,32});
AssetService::getInstance().playSound(ESound::JELLY_FREED);
}
Jelly(Vector2 startPos)
{
this->startPosition = startPos;
this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::JELLY),{32,32},startPos);
AssetService::getInstance().playSound(ESound::JELLY_FREED);
}
void logic()
{
if (texture.getPosition().y >= startPosition.y)
{
velocity.y = -jumpSpeed;
}
else
{
velocity.y += gravity;
}
texture.move(velocity);
}
void draw()
{
DrawTexture(texture.getTexture(), texture.getPosition().x, texture.getPosition().y, WHITE);
}
private:
TextureWrapper texture;
float jumpSpeed = 7.0f;
float gravity = 0.6f;
Vector2 velocity = {0, 0};
Vector2 startPosition = {0,0};
};
#endif
+2 -2
View File
@@ -21,8 +21,8 @@ private:
/** Check for collisions with creates */
for (auto &crate : CollectableService::getInstance().getCrates())
{
if(this->position.x + this->size > crate.getObject().getPosition().x && this->position.x - this->size < crate.getObject().getPosition().x &&
this->position.y + this->size > crate.getObject().getPosition().y && this->position.y - this->size < crate.getObject().getPosition().y ) {
if(this->position.x + this->size > crate.getObject().getPosition().x && this->position.x-this->size < crate.getObject().getPosition().x + crate.getObject().getSize().x &&
this->position.y + this->size > crate.getObject().getPosition().y && this->position.y-this->size < crate.getObject().getPosition().y + crate.getObject().getSize().y) {
crate.setHit(true);
AssetService::getInstance().playSound(ESound::CRATE_BREAK);
// AssetService::getInstance().playSound(ESound::JELLY_FREED);
+94 -43
View File
@@ -2,7 +2,6 @@
#define PLAYER_H
#include "raylib.h"
#include <unordered_map>
#include "services/AssetService.h"
#include "services/MapService.h"
#include "services/InputService.h"
@@ -12,6 +11,8 @@
#include "enums/ESound.h"
#include "entities/Vector2i.h"
#include "entities/PBullet.h"
#include <unordered_map>
#include <algorithm>
class Player
{
@@ -19,7 +20,6 @@ public:
Player()
{
this->texture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER), {32, 32}, {200, 200});
prevFrame = GetTime();
spriteAnimation = {0, Right};
this->gunRight = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER_GUN_RIGHT), {58, 29}, {0, 0});
@@ -28,6 +28,7 @@ public:
this->prevShot = GetTime();
this->health = max_health;
}
~Player()
{
}
@@ -38,12 +39,13 @@ public:
shoot();
movement();
outofboundsCheck();
consumableCollision();
}
void draw()
{
drawGun();
DrawTextureRec(this->texture.getTexture(), this->texture.getSourceRect(), this->texture.getPosition(), WHITE);
DrawTextureRec(this->texture.getTexture(), this->texture.getSourceRect(), this->texture.getPosition(), gainedPowerup ? RED : WHITE);
}
TextureWrapper &getTexture()
@@ -56,15 +58,18 @@ public:
this->texture.setPosition(pos);
}
int getAmmo() {
int getAmmo()
{
return this->ammo;
}
uint8_t getHealth() {
uint8_t getHealth()
{
return this->health;
}
uint8_t getMaxHealth() {
uint8_t getMaxHealth()
{
return this->max_health;
}
@@ -78,7 +83,7 @@ private:
float moveSpeed = 5.0f;
float gravity = 0.6f;
float animationDelay = 0.2f; // In seconds
double prevFrame;
double prevFrame; // Time since the last frame
Vector2i spriteAnimation; // Keeps track of (1) Sprite cycling and (2) Player direction
enum Direction
{
@@ -86,19 +91,20 @@ private:
Left,
Right,
Up
}; // Used in conjuction with spriteAnimation, makes sure sprite direction matches with player direction
}; // Used in conjuction with spriteAnimation, makes sure sprite direction matches with player direction
std::vector<Vector2i> tiles; // Holds eight points of the player for accurate collision
std::vector<unsigned int> timesCollision; // Holds the amount of times the player has collided with a tile, and which corner of the player is touching a tile
bool groundCollision; // Keeps track of whether or not the player has collided with the ground
bool crateTopCollision; // Whether the player is standing on top of a crate
uint8_t ammo; // Current ammo of the player
uint8_t max_ammo = 100; // Max ammo of the player
float firingRate= 0.2f; // Delay in seconds
double prevShot; // The last time the player fired a bullet
uint8_t health; // Current health of the player
uint8_t max_health = 10; // Max health of the player
uint8_t ammo; // Current ammo of the player
uint8_t max_ammo = 100; // Max ammo of the player
float firingRate = 0.2f; // Delay in seconds
double prevShot; // The last time the player fired a bullet
uint8_t health; // Current health of the player
uint8_t max_health = 10; // Max health of the player
bool gainedPowerup = false;
void applyGravity()
{
@@ -290,6 +296,56 @@ private:
// }
}
void consumableCollision()
{
/** Check for collisions with ammo packs */
for (auto &ammoPack : CollectableService::getInstance().getAmmoPacks())
{
if (this->texture.getPosition().x + this->texture.getSize().x > ammoPack.getObject().getPosition().x &&
this->texture.getPosition().x < ammoPack.getObject().getPosition().x + ammoPack.getObject().getSize().x &&
this->texture.getPosition().y + this->texture.getSize().y> ammoPack.getObject().getPosition().y &&
this->texture.getPosition().y < ammoPack.getObject().getPosition().y + ammoPack.getObject().getSize().y)
{
ammoPack.setPickedUp(true);
AssetService::getInstance().playSound(ESound::AMMO_PICKUP);
ammo += ammoPack.getAmmoAmount();
}
}
/** Check for collisions with health packs */
for (auto &healthPack : CollectableService::getInstance().getHealthPacks())
{
if (this->texture.getPosition().x + this->texture.getSize().x > healthPack.getObject().getPosition().x &&
this->texture.getPosition().x < healthPack.getObject().getPosition().x + healthPack.getObject().getSize().x &&
this->texture.getPosition().y + this->texture.getSize().y> healthPack.getObject().getPosition().y &&
this->texture.getPosition().y < healthPack.getObject().getPosition().y + healthPack.getObject().getSize().y)
{
if(health < max_health) {
healthPack.setPickedUp(true);
AssetService::getInstance().playSound(ESound::HEAL_PICKUP);
health = std::max(health+healthPack.getHealAmount(),(int)max_health);
}
}
}
for (auto &powerup : CollectableService::getInstance().getPowerups())
{
if (this->texture.getPosition().x + this->texture.getSize().x > powerup.getObject().getPosition().x &&
this->texture.getPosition().x < powerup.getObject().getPosition().x + powerup.getObject().getSize().x &&
this->texture.getPosition().y + this->texture.getSize().y> powerup.getObject().getPosition().y &&
this->texture.getPosition().y < powerup.getObject().getPosition().y + powerup.getObject().getSize().y)
{
// if(health < max_health) {
powerup.setPickedUp(true);
AssetService::getInstance().playSound(ESound::POWERUP);
jumpPower += powerup.getExtraJumpPower();
gainedPowerup = true;
// health = std::max(health+powerup.getHealAmount(),(int)max_health);
// }
}
}
}
void outofboundsCheck()
{
if (this->texture.getPosition().y > StateService::getInstance().getScreenSize().y)
@@ -305,15 +361,15 @@ private:
{
if (GameService::getInstance().getMouseWorldPos().x > this->texture.getPosition().x + (this->gunLeft.getSize().x) && spriteAnimation.y == Right)
{
float gunRotationRight = atan2(GameService::getInstance().getMouseWorldPos().y - this->texture.getPosition().y,
GameService::getInstance().getMouseWorldPos().x - this->texture.getPosition().x);
this->gunRight.setRotation(gunRotationRight * 90);
float gunRotationRight = atan2(GameService::getInstance().getMouseWorldPos().y - (this->texture.getPosition().y + this->texture.getSize().y / 2.0),
GameService::getInstance().getMouseWorldPos().x - (this->texture.getPosition().x + this->texture.getSize().x / 2.0));
this->gunRight.setRotation(gunRotationRight * 180 / M_PI);
}
else if (GameService::getInstance().getMouseWorldPos().x + (this->gunLeft.getSize().x / 2) < this->texture.getPosition().x && spriteAnimation.y == Left)
{
float gunRotationLeft = atan2(GameService::getInstance().getMouseWorldPos().y - this->texture.getPosition().y,
this->texture.getPosition().x - GameService::getInstance().getMouseWorldPos().x);
this->gunLeft.setRotation(-gunRotationLeft * 90);
float gunRotationLeft = atan2(GameService::getInstance().getMouseWorldPos().y - (this->texture.getPosition().y + this->texture.getSize().y / 2.0),
(this->texture.getPosition().x + this->texture.getSize().x / 2.0) - GameService::getInstance().getMouseWorldPos().x);
this->gunLeft.setRotation(-gunRotationLeft * 180 / M_PI);
}
}
@@ -321,11 +377,13 @@ private:
{
if (GameService::getInstance().getMouseWorldPos().x > this->texture.getPosition().x + this->gunLeft.getSize().x && spriteAnimation.y == Right)
{
// + this->texture.getSize().x / 2.0f
// + this->texture.getSize().y / 2.0f
DrawTexturePro(
this->gunRight.getTexture(),
{0, 0, this->gunRight.getSize().x, this->gunRight.getSize().y},
{this->texture.getPosition().x + this->texture.getSize().x / 2.0f,
this->texture.getPosition().y + this->texture.getSize().x / 2.0f,
this->texture.getPosition().y + this->texture.getSize().y / 2.0f,
this->gunRight.getSize().x,
this->gunRight.getSize().y},
{this->gunRight.getSize().x / 2.0f, this->gunRight.getSize().y / 2.0f},
@@ -338,7 +396,7 @@ private:
this->gunLeft.getTexture(),
{0, 0, this->gunLeft.getSize().x, this->gunLeft.getSize().y},
{this->texture.getPosition().x + this->texture.getSize().x / 2.0f,
this->texture.getPosition().y + this->texture.getSize().x / 2.0f,
this->texture.getPosition().y + this->texture.getSize().y / 2.0f,
this->gunLeft.getSize().x,
this->gunLeft.getSize().y},
{this->gunLeft.getSize().x / 2.0f, this->gunLeft.getSize().y / 2.0f},
@@ -352,9 +410,9 @@ private:
if (InputService::getInstance().isMouseButtonDown(MOUSE_BUTTON_LEFT) && GetTime() - prevShot > firingRate && groundCollision)
{
prevShot = GetTime();
if (ammo == 0 || (GameService::getInstance().getMouseWorldPos().x > (this->texture.getPosition().x - this->gunLeft.getSize().x/2.0f) && spriteAnimation.y == Left) ||
(GameService::getInstance().getMouseWorldPos().x < (this->texture.getPosition().x + this->texture.getSize().x + gunLeft.getSize().x/2.0f) && spriteAnimation.y == Right))
{
if (ammo == 0 || (GameService::getInstance().getMouseWorldPos().x > (this->texture.getPosition().x - this->gunLeft.getSize().x / 2.0f) && spriteAnimation.y == Left) ||
(GameService::getInstance().getMouseWorldPos().x < (this->texture.getPosition().x + this->texture.getSize().x + gunLeft.getSize().x / 2.0f) && spriteAnimation.y == Right))
{
// Play empty gun sound
AssetService::getInstance().playSound(ESound::NO_AMMO);
return;
@@ -363,30 +421,23 @@ private:
AssetService::getInstance().playSound(ESound::SHOOT);
ammo--;
Vector2 bulletStartLocation = {this->texture.getPosition().x + 10, this->texture.getPosition().y + 10};
Vector2 mouseWorldPos = GameService::getInstance().getMouseWorldPos();
if (spriteAnimation.y == Left)
{
bulletStartLocation.y = this->texture.getPosition().y + 10;
bulletStartLocation.x = this->texture.getPosition().x - 5;
}
if (spriteAnimation.y == Right)
{
bulletStartLocation.y = this->texture.getPosition().y + 10;
bulletStartLocation.x = this->texture.getPosition().x + 22;
}
if (mouseWorldPos.x > this->texture.getPosition().x + (this->gunLeft.getSize().x) && spriteAnimation.y == Right ||
mouseWorldPos.x + (this->gunLeft.getSize().x / 2) < this->texture.getPosition().x && spriteAnimation.y == Left)
{
// PlayGunSound();
// currentAmmo--;
// .push_back(bulletStartLocation);
float angleShot = atan2(mouseWorldPos.y - bulletStartLocation.y,
mouseWorldPos.x - bulletStartLocation.x);
float angleShot = atan2(mouseWorldPos.y - (this->texture.getPosition().y + this->texture.getSize().y / 2.0),
mouseWorldPos.x - (this->texture.getPosition().x + this->texture.getSize().x / 2.0));
/** Making the bullet originate from the gun's mouth */
float offsetDistance = this->gunLeft.getSize().x / 2;
float offsetX = cos(angleShot) * offsetDistance;
float offsetY = sin(angleShot) * offsetDistance;
Vector2 bulletStartLocation = {this->texture.getPosition().x + this->texture.getSize().x / 2.0f + offsetX,
this->texture.getPosition().y + this->texture.getSize().y / 2.0f + offsetY};
GameService::getInstance().addPlayerBullet(PBullet(bulletStartLocation, angleShot));
// bulletDirections.push_back(angleShot);
}
}
}
+58
View File
@@ -0,0 +1,58 @@
#ifndef POWERUP_H
#define POWERUP_H
#include "raylib.h"
#include "services/AssetService.h"
#include "entities/TextureWrapper.h"
class Powerup {
public:
Powerup() {
this->object = TextureWrapper(AssetService::getInstance().getSprite(ESprite::POWERUP),{50,55});
}
void logic(){
animate();
}
void draw() {
DrawTextureRec(object.getTexture(), object.getSourceRect(), object.getPosition(), WHITE);
}
float getExtraJumpPower() {
return this->extraJumpPower;
}
void setPickedUp(bool pickedUp) {
this->pickedUp = pickedUp;
}
bool hasBeenPickedUp() {
return this->pickedUp;
}
TextureWrapper& getObject() {
return this->object;
}
private:
TextureWrapper object;
float extraJumpPower = 2.0f; // Jump power gained by grabbing the powerup
bool pickedUp = false; // When the player has picked up the pack
float animationDelay = 0.08f; // How long to wait in between animation frames (in seconds)
double lastFrame; // Time since the last frame
u_int8_t currentFrame = 0; // Current frame of the animation
u_int8_t amountOfFrames = 8; // Total amount of animation frames
void animate() {
if(GetTime() - lastFrame > animationDelay) {
currentFrame ++;
currentFrame %= amountOfFrames;
object.setSourceRect({(float)currentFrame * 81 + 16, 10,object.getSize().x, object.getSize().y});
lastFrame = GetTime();
}
}
};
#endif
+171 -80
View File
@@ -7,6 +7,10 @@
#include "entities/Vector2i.h"
#include "entities/Crate.h"
#include "entities/PBullet.h"
#include "entities/Jelly.h"
#include "entities/AmmoPack.h"
#include "entities/HealthPack.h"
#include "entities/Powerup.h"
#include <vector>
class CollectableService : public Service<CollectableService>
@@ -15,52 +19,77 @@ public:
void initCollectables()
{
initCrates();
initJellies();
initAmmoPacks();
initHealthPacks();
initPowerups();
}
void collectableLogic()
{
crateLogic();
jellyLogic();
ammoPackLogic();
healthPackLogic();
powerupLogic();
}
void drawCollectables()
{
drawCrates();
drawJellies();
drawAmmoPacks();
drawHealthpacks();
drawPowerups();
}
// void checkCratesForCollision(PBullet bullet)
// {
// for (auto it = crates.begin(); it != crates.end();)
// {
// auto &crate = *it;
// // if (*it % 2 == 0) {
// if (crate.bulletCollision(bullet))
// {
// Vector2 pos = crate.getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// it = crates.erase(it); // erase returns the next iterator
// }
// else
// {
// ++it;
// }
// }
// }
std::vector<Crate>& getCrates() {
std::vector<Crate> &getCrates()
{
return this->crates;
}
std::vector<AmmoPack> &getAmmoPacks()
{
return this->ammoPacks;
}
std::vector<HealthPack> &getHealthPacks()
{
return this->healthPacks;
}
std::vector<Powerup> &getPowerups() {
return this->powerUps;
}
int getMaxAmountOfJellies()
{
return this->amountOfCrates;
}
int getAmountOfJelliesFreed()
{
return this->jellies.size();
}
private:
int amountOfCrates = 3;
int amountOfAmmoPacks = 4;
int amountOfHealthPacks = 4;
int amountOfPowerups = 1;
std::vector<Crate> crates;
std::vector<AmmoPack> ammoPacks;
std::vector<HealthPack> healthPacks;
std::vector<Jelly> jellies;
std::vector<Powerup> powerUps;
void initCrates()
{
crates.clear();
Vector2 location;
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < 3; i++)
for (int i = 0; i < amountOfCrates; i++)
{
crates.push_back(Crate());
// crateLocation.push_back(location);
}
crates[0].getObject().setPosition({38.0f * tileSize, 9.0f * tileSize});
crates[1].getObject().setPosition({41.0f * tileSize, 5.0f * tileSize});
@@ -71,17 +100,50 @@ private:
Vector2i crateTilePos = Vector2i(crates[i].getObject().getPosition().x / tileSize, crates[i].getObject().getPosition().y / tileSize);
MapService::getInstance().getMap().updateColmapTile(crateTilePos, true);
}
// crates[0].y = 9 * tileSize;
// crateLocation[1].x = 41 * tileSize;
// crateLocation[1].y = 5 * tileSize;
// crateLocation[2].x = 68 * tileSize;
// crateLocation[2].y = 4 * tileSize;
}
void initJellies()
{
jellies.clear();
}
void initAmmoPacks()
{
ammoPacks.clear();
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < amountOfAmmoPacks; i++)
{
ammoPacks.push_back(AmmoPack());
}
ammoPacks[0].getObject().setPosition({32.0f * tileSize, 9.0f * tileSize});
ammoPacks[1].getObject().setPosition({48.0f * tileSize, 5.0f * tileSize});
ammoPacks[2].getObject().setPosition({88.0f * tileSize, 9.0f * tileSize});
ammoPacks[3].getObject().setPosition({105.0f * tileSize, 15.0f * tileSize});
}
void initHealthPacks()
{
healthPacks.clear();
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < amountOfHealthPacks; i++)
{
healthPacks.push_back(HealthPack());
}
healthPacks[0].getObject().setPosition({28.0f * tileSize, 10.0f * tileSize});
healthPacks[1].getObject().setPosition({64.0f * tileSize, 6.0f * tileSize});
healthPacks[2].getObject().setPosition({118.0f * tileSize, 11.0f * tileSize});
healthPacks[3].getObject().setPosition({74.0f * tileSize, 8.0f * tileSize});
}
void initPowerups()
{
powerUps.clear();
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < amountOfPowerups; i++)
{
powerUps.push_back(Powerup());
}
powerUps[0].getObject().setPosition({41.0f * tileSize+8, 10.0f * tileSize-25});
}
void crateLogic()
@@ -91,12 +153,16 @@ private:
auto &crate = *it;
/**
* If the crate has been hit:
* 1. Remove the collision tile from the collision map
*
* 1. Create a Jelly on the location of the crate
* 2. Remove the collision tile from the collision map
* 3. Remove the crate
*/
if (crate.hasBeenHit())
{
Vector2 pos = crate.getObject().getPosition();
jellies.push_back(Jelly(pos));
Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
MapService::getInstance().getMap().updateColmapTile(tilePos, false);
it = crates.erase(it);
@@ -108,35 +174,61 @@ private:
}
}
// void destroyCrate(int index) {
// Vector2 pos = crates[index].getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x/MapService::getInstance().getMap().getTileSize(), pos.y/MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// crates.erase(crates.begin() + index);
// }
// void checkCratesForCollision(PBullet bullet)
// {
// for (auto it = crates.begin(); it != crates.end();)
// {
// auto &crate = *it;
// // if (*it % 2 == 0) {
// if (crate.bulletCollision(bullet))
// {
// Vector2 pos = crate.getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// it = crates.erase(it); // erase returns the next iterator
// }
// else
// {
// ++it;
// }
// }
// }
void jellyLogic()
{
for (int i = 0; i < jellies.size(); i++)
{
jellies[i].logic();
}
}
void ammoPackLogic()
{
for (auto it = ammoPacks.begin(); it != ammoPacks.end();)
{
auto &ammoPack = *it;
if (ammoPack.hasBeenPickedUp())
{
it = ammoPacks.erase(it);
}
else
{
++it;
}
}
}
void healthPackLogic()
{
for (auto it = healthPacks.begin(); it != healthPacks.end();)
{
auto &healthPack = *it;
if (healthPack.hasBeenPickedUp())
{
it = healthPacks.erase(it);
}
else
{
++it;
}
}
}
void powerupLogic()
{
for (auto it = powerUps.begin(); it != powerUps.end();)
{
auto &powerUp = *it;
if (powerUp.hasBeenPickedUp())
{
it = powerUps.erase(it);
}
else
{
powerUp.logic();
++it;
}
}
}
void drawCrates()
@@ -149,36 +241,35 @@ private:
void drawJellies()
{
}
void drawHudJellies()
{
for (int i = 0; i < jellies.size(); i++)
{
jellies[i].draw();
}
}
void drawAmmoPacks()
{
for (int i = 0; i < ammoPacks.size(); i++)
{
ammoPacks[i].draw();
}
}
void drawHealthpacks()
{
for (int i = 0; i < healthPacks.size(); i++)
{
healthPacks[i].draw();
}
}
// sf::Text jelliesFreed; // Holds the text that shows how many jellies are freed
// sf::Font jelliesFreedFont; // Holds the font used for the text of the display
// sf::Sprite jelliesFreedSprite; // Holds the sprite of the jelly in the top right corner
// Vector2i jellyDisplayLocation; // Holds the location where the amount of jellies freed are displayed
std::vector<Crate> crates;
// std::vector<sf::Sprite> crateSprite; // Holds the sprites of the crates
// std::vector<sf::Sprite> jellySprite; // Holds the sprites of the jellies inside the crates
// std::vector<Vector2> crateLocation; // Holds the locations of the crates/jellies
// std::vector<Vector2> velocity; // Makes sure the jellies jump when the crate is destroyed
// std::vector<bool> collision; // Keeps track of whether or not the player has collided with a crate
// std::vector<bool> crateDestroyed; // Keeps track of whether or not a crate has been destroyed
// unsigned int totalAmntCrates; // Holds the total amount of crates
// unsigned int amntCratesDestroyed; // Holds the amount of crates that have been destroyed
void drawPowerups()
{
for (int i = 0; i < powerUps.size(); i++)
{
powerUps[i].draw();
}
}
};
#endif
-7
View File
@@ -52,13 +52,6 @@ public:
Vector2 worldPos = {(float)pixelPos.x + camera.target.x - camera.offset.x, (float)pixelPos.y};
return worldPos;
}
// void setGame(Game game) {
// this->game = game;
// }
// Game& getGame() {
// return this->game;
// }
void addPlayerBullet(PBullet bullet)
{
+3 -1
View File
@@ -24,8 +24,10 @@ void AssetService::setAssets()
SetSoundVolume(sounds[ESound::SHOOT], 0.4f);
sounds[ESound::NO_AMMO] = loadSound("Audio/Sounds/outOfAmmo.wav");
sounds[ESound::CRATE_BREAK] = loadSound("Audio/Sounds/crateBreak.wav");
SetSoundVolume(sounds[ESound::CRATE_BREAK], 1.0f);
sounds[ESound::JELLY_FREED] = loadSound("Audio/Sounds/jellyFreed.wav");
sounds[ESound::HEAL_PICKUP] = loadSound("Audio/Sounds/healmag.wav");
sounds[ESound::AMMO_PICKUP] = loadSound("Audio/Sounds/shotgunReload.wav");
sounds[ESound::POWERUP] = loadSound("Audio/Sounds/powerUpSound.wav");
backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png");
backgrounds[EBackground::GAME1] = loadTexture("Textures/GameBackground_1.png");