[Added] Jellies, healthpacks, ammopacks, powerups, [Updated] Gun rotation
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@@ -52,13 +52,6 @@ public:
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Vector2 worldPos = {(float)pixelPos.x + camera.target.x - camera.offset.x, (float)pixelPos.y};
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return worldPos;
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}
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// void setGame(Game game) {
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// this->game = game;
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// }
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// Game& getGame() {
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// return this->game;
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// }
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void addPlayerBullet(PBullet bullet)
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{
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