[Added] Jellies, healthpacks, ammopacks, powerups, [Updated] Gun rotation
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@@ -24,8 +24,10 @@ void AssetService::setAssets()
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SetSoundVolume(sounds[ESound::SHOOT], 0.4f);
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sounds[ESound::NO_AMMO] = loadSound("Audio/Sounds/outOfAmmo.wav");
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sounds[ESound::CRATE_BREAK] = loadSound("Audio/Sounds/crateBreak.wav");
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SetSoundVolume(sounds[ESound::CRATE_BREAK], 1.0f);
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sounds[ESound::JELLY_FREED] = loadSound("Audio/Sounds/jellyFreed.wav");
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sounds[ESound::HEAL_PICKUP] = loadSound("Audio/Sounds/healmag.wav");
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sounds[ESound::AMMO_PICKUP] = loadSound("Audio/Sounds/shotgunReload.wav");
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sounds[ESound::POWERUP] = loadSound("Audio/Sounds/powerUpSound.wav");
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backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png");
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backgrounds[EBackground::GAME1] = loadTexture("Textures/GameBackground_1.png");
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