[Added] Jellies, healthpacks, ammopacks, powerups, [Updated] Gun rotation

This commit is contained in:
Ninjaws
2024-12-15 20:14:57 +01:00
parent de958b02e6
commit 5af531a08b
15 changed files with 564 additions and 155 deletions
+3 -1
View File
@@ -24,8 +24,10 @@ void AssetService::setAssets()
SetSoundVolume(sounds[ESound::SHOOT], 0.4f);
sounds[ESound::NO_AMMO] = loadSound("Audio/Sounds/outOfAmmo.wav");
sounds[ESound::CRATE_BREAK] = loadSound("Audio/Sounds/crateBreak.wav");
SetSoundVolume(sounds[ESound::CRATE_BREAK], 1.0f);
sounds[ESound::JELLY_FREED] = loadSound("Audio/Sounds/jellyFreed.wav");
sounds[ESound::HEAL_PICKUP] = loadSound("Audio/Sounds/healmag.wav");
sounds[ESound::AMMO_PICKUP] = loadSound("Audio/Sounds/shotgunReload.wav");
sounds[ESound::POWERUP] = loadSound("Audio/Sounds/powerUpSound.wav");
backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png");
backgrounds[EBackground::GAME1] = loadTexture("Textures/GameBackground_1.png");