[Added] Start of player class, start of collision detection
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#ifndef CORNERS_H
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#define CORNERS_H
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/**
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* All corners of a GameObject
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*/
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enum class ECorner {
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TOP_LEFT,
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TOP_RIGHT,
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RIGHT_TOP,
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RIGHT_BOTTOM,
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BOTTOM_RIGHT,
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BOTTOM_LEFT,
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LEFT_BOTTOM,
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LEFT_TOP
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};
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#endif
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@@ -0,0 +1,21 @@
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#ifndef ESPRITE_H
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#define ESPRITE_H
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enum class ESprite {
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PLAYER,
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PLAYER_GUN_LEFT,
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PLAYER_GUN_RIGHT,
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ENEMY,
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ENEMY_GUN_LEFT,
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ENEMY_GUN_RIGHT,
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CRATE,
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JELLY,
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HEALTHPACK,
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AMMOPACK,
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POWERUP,
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HUD_HEART,
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HUD_HEART_EMPTY,
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HUD_AMMO
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};
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#endif
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