[Updated] Codebase to deal with wasm-style keyboard and mouse inputs
This commit is contained in:
@@ -2,11 +2,11 @@
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#define BACKGROUND_H
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#include "raylib.h"
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#include "EBackground.h"
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#include "enums/EBackground.h"
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#include <vector>
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#include "TextureWrapper.h"
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#include "AssetService.h"
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#include "StateService.h"
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#include "entities/TextureWrapper.h"
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#include "services/AssetService.h"
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#include "services/StateService.h"
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class Background {
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public:
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@@ -14,8 +14,9 @@ class Background {
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}
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Background(EBackground background){
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Texture2D texture = AssetService::getInstance().getBackground(background);
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TextureWrapper wrapper = TextureWrapper(texture, StateService::getInstance().getScreenSize(), {0,0});
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// Texture2D texture = AssetService::getInstance().getBackground(background);
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TextureWrapper wrapper = TextureWrapper(AssetService::getInstance().getBackground(background), StateService::getInstance().getScreenSize(), {0,0});
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wrapper.setSourceRect({0,0,wrapper.getSize().x, wrapper.getSize().y});
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textures.push_back(wrapper);
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}
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Background(std::vector<TextureWrapper> backgrounds){
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@@ -1,9 +1,10 @@
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#ifndef GAME_H
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#define GAME_H
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#include "Map.h"
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#include "Background.h"
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#include "StateService.h"
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#include "entities/Map.h"
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#include "entities/Background.h"
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#include "services/StateService.h"
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#include "services/AudioService.h"
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class Game
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{
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@@ -16,7 +17,7 @@ public:
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wrapper2.setSourceRect({0,200,wrapper2.getSize().x, 200+wrapper2.getSize().y});
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TextureWrapper wrapper3 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME3), {1792.0f,(float)GetScreenHeight()}, {wrapper1.getSize().x+wrapper2.getSize().x,0.0});
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wrapper3.setSourceRect({64,200,64+wrapper3.getSize().x, 200+wrapper3.getSize().y});
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std::vector<TextureWrapper> wrappers;
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wrappers.push_back(wrapper1);
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wrappers.push_back(wrapper2);
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@@ -31,6 +32,9 @@ public:
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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this->camera = camera;
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AudioService::getInstance().setMusic(EMusic::GAME);
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AudioService::getInstance().playMusic();
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}
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~Game()
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{
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@@ -2,10 +2,10 @@
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#define TEXT_H
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#include "raylib.h"
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#include "EFont.h"
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#include "enums/EFont.h"
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#include <string>
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#include <iostream>
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#include "AssetService.h"
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#include "services/AssetService.h"
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class Text {
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private:
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@@ -5,7 +5,7 @@
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class TextureWrapper {
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public:
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TextureWrapper(Texture2D texture, Vector2 size = {32,32}, Vector2 position = {0,0}, Rectangle sourceRect = {0,0,100,100}) {
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TextureWrapper(Texture2D texture, Vector2 size = {32,32}, Vector2 position = {0,0}, Rectangle sourceRect = {0,0,32,32}) {
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this->texture = texture;
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this->size = size;
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this->position = position;
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@@ -0,0 +1,10 @@
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#ifndef EMAP_H
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#define EMAP_H
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enum class EMap {
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TEXTURE,
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COLLISION
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};
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#endif
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@@ -1,8 +1,8 @@
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#ifndef GAME_SCREEN_H
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#define GAME_SCREEN_H
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#include "Screen.h"
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#include "Game.h"
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#include "screens/Screen.h"
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#include "entities/Game.h"
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class GameScreen: public Screen {
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@@ -1,9 +1,9 @@
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#ifndef MAIN_SCREEN_H
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#define MAIN_SCREEN_H
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#include "Screen.h"
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#include "screens/Screen.h"
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#include <vector>
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#include "Text.h"
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#include "entities/Text.h"
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class MainScreen : public Screen {
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private:
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@@ -1,9 +1,9 @@
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#ifndef TITLE_SCREEN_H
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#define TITLE_SCREEN_H
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#include "Screen.h"
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#include "screens/Screen.h"
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#include "raylib.h"
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#include "Text.h"
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#include "entities/Text.h"
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class TitleScreen : public Screen {
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private:
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@@ -1,9 +1,9 @@
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#ifndef TUTORIAL_SCREEN_H
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#define TUTORIAL_SCREEN_H
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#include "Screen.h"
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#include "Background.h"
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#include "Text.h"
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#include "screens/Screen.h"
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#include "entities/Background.h"
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#include "entities/Text.h"
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class TutorialScreen : public Screen
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{
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@@ -5,31 +5,14 @@
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#include <vector>
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#include <string>
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#include <unordered_map>
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#include "EFont.h"
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#include "EMusic.h"
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#include "EBackground.h"
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#include "Service.h"
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#include "enums/EFont.h"
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#include "enums/EMusic.h"
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#include "enums/EBackground.h"
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#include "enums/EMap.h"
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#include "services/Service.h"
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class AssetService: public Service<AssetService>
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{
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private:
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/** Friend to allow access to the constructor */
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friend class Service<AssetService>;
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std::string assetDir;
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std::unordered_map<EFont, std::string> fonts;
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std::vector<Sound> sounds;
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std::unordered_map<EMusic, Music> music;
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std::unordered_map<EBackground, Texture2D> backgrounds;
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void setAssets();
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Music loadMusic(std::string filename, bool loops);
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Sound loadSound(std::string filename);
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std::string getFontUrl(EFont font);
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protected:
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AssetService();
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public:
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void setAssetDir(std::string assetDir){this->assetDir = assetDir;}
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@@ -41,6 +24,29 @@ public:
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return this->backgrounds[background];
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}
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Texture2D loadTexture(std::string filename);
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std::string getMapUrl(EMap map) {
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return this->assetDir + this->maps[map];
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}
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protected:
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AssetService();
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private:
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/** Friend to allow access to the constructor */
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friend class Service<AssetService>;
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std::string assetDir;
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std::unordered_map<EFont, std::string> fonts;
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std::vector<Sound> sounds;
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std::unordered_map<EMusic, Music> music;
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std::unordered_map<EBackground, Texture2D> backgrounds;
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std::unordered_map<EMap, std::string> maps;
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void setAssets();
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Music loadMusic(std::string filename, bool loops);
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Sound loadSound(std::string filename);
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std::string getFontUrl(EFont font);
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};
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#endif
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@@ -2,18 +2,12 @@
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#define AUDIO_SERVICE_H
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#include "raylib.h"
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#include "EMusic.h"
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#include "Service.h"
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#include "enums/EMusic.h"
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#include "services/Service.h"
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#include <optional>
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class AudioService : public Service<AudioService>
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{
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private:
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std::optional<Music> music;
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EMusic currentTrack = EMusic::NONE;
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protected:
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public:
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void setMusic(EMusic music);
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std::optional<Music> getMusic(){return music;}
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@@ -24,6 +18,13 @@ public:
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void playSound();
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void stopSounds();
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protected:
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private:
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std::optional<Music> music;
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EMusic currentTrack = EMusic::NONE;
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};
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#endif
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@@ -0,0 +1,89 @@
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#ifndef INPUT_SERVICE_H
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#define INPUT_SERVICE_H
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#include "Service.h"
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#include "raylib.h"
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#include <vector>
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#include <unordered_set>
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#include <unordered_map>
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/**
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* Tracks all user input, which is then retrieved by the screens
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*/
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class InputService : public Service<InputService>
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{
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public:
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/**
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* Setting up the keys to watch, so that only the keys that might get pressed are being watched
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*/
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void setKeysToWatch(std::vector<KeyboardKey> keysToWatch, std::vector<MouseButton> mouseButtonsToWatch)
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{
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this->watchedKeys.clear();
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this->keysPressed.clear();
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for (int i = 0; i < keysToWatch.size(); i++)
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{
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this->watchedKeys.insert(keysToWatch[i]);
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this->keysPressed[keysToWatch[i]] = false;
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}
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setMouseButtonsToWatch(mouseButtonsToWatch);
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}
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/**
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* Checks if a button has been pressed
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* The flow:
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* 1. Screen constructor: Announce which keys to watch
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* 2. StateService loop: Check keys, store the result
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* 3. Screen logic: If pressed, execute logic
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*/
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void checkKeys()
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{
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for (auto key : watchedKeys)
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{
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keysPressed[key] = false;
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if (IsKeyPressed(key))
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{
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keysPressed[key] = true;
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}
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}
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for (auto button : watchedMouseButtons)
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{
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mouseButtonsPressed[button] = false;
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if (IsMouseButtonPressed(button))
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{
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mouseButtonsPressed[button] = true;
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}
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}
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}
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bool isKeyPressed(KeyboardKey key)
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{
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return keysPressed[key];
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}
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bool isMouseButtonPressed(MouseButton button)
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{
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return mouseButtonsPressed[button];
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}
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private:
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std::unordered_set<KeyboardKey> watchedKeys;
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std::unordered_map<KeyboardKey, bool> keysPressed;
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std::unordered_set<MouseButton> watchedMouseButtons;
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std::unordered_map<MouseButton, bool> mouseButtonsPressed;
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void setMouseButtonsToWatch(std::vector<MouseButton> mouseButtonsToWatch)
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{
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this->watchedMouseButtons.clear();
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this->mouseButtonsPressed.clear();
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for (int i = 0; i < mouseButtonsToWatch.size(); i++)
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{
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this->watchedMouseButtons.insert(mouseButtonsToWatch[i]);
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this->mouseButtonsPressed[mouseButtonsToWatch[i]] = false;
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}
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}
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};
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#endif
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@@ -4,11 +4,6 @@
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template <typename T>
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class Service
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{
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private:
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protected:
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static T* instance;
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Service() {}
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public:
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Service(const Service &) = delete;
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Service &operator=(const Service &) = delete;
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@@ -18,6 +13,13 @@ public:
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static T instance;
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return instance;
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}
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protected:
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static T* instance;
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Service() {}
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private:
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};
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#endif
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@@ -1,11 +1,11 @@
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#ifndef STATE_SERVICE_H
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#define STATE_SERVICE_H
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#include "Screen.h"
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#include <iostream>
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#include <memory>
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#include "EScreen.h"
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#include "Service.h"
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#include "services/Service.h"
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#include "screens/Screen.h"
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#include "enums/EScreen.h"
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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@@ -17,6 +17,32 @@
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*/
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class StateService : public Service<StateService>
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{
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public:
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Vector2 getScreenSize()
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{
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return screenSize;
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}
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void setScreenSize(Vector2 screenSize)
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{
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this->screenSize = screenSize;
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}
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void setScreen(EScreen screen);
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Screen *getScreen();
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/**
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* Start the game loop
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*/
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void startGame();
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static void staticStep()
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{
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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std::cout << "Input!" << std::endl;
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}
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// Access the singleton instance and call step
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getInstance().step();
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}
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private:
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std::unique_ptr<Screen> currentScreen;
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@@ -30,20 +56,6 @@ private:
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void step();
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void handleMusic();
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public:
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Vector2 getScreenSize(){
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return screenSize;
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}
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void setScreenSize(Vector2 screenSize) {
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this->screenSize = screenSize;
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}
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void setScreen(EScreen screen);
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Screen *getScreen();
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/**
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* Start the game loop
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*/
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void startGame();
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};
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#endif
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+11
-1
@@ -1,5 +1,15 @@
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#!/bin/bash
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emcc -o dist/game.js src/main.cpp -Os -Wall /app/raylib/src/libraylib.a -I. -I/app/raylib/build/raylib/include -L. -L$LD_LIBRARY_PATH -s USE_GLFW=3 -s --preload-file assets@/assets -DPLATFORM_WEB
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# emcc src/main.cpp -o dist/game.js -Wno-missing-braces -I/app/libs/raylib/build/raylib/include -L/app/libs/raylib/src /app/libs/raylib/src/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB
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emcc $(find src/ -name "*.cpp") -o dist/game.js -Wno-missing-braces -I./include -I/app/libs/raylib/build/raylib/include -L/app/libs/raylib/src /app/libs/raylib/src/libraylib.a -s ALLOW_MEMORY_GROWTH=1 -s INITIAL_MEMORY=268435456 -s MAXIMUM_MEMORY=4294967296 -s --preload-file assets@/assets -s USE_GLFW=3 -DPLATFORM_WEB
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# -I./include
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# -L$LD_LIBRARY_PATH
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# -I.
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# -L.
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# -s --preload-file assets@/assets
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# /app/libs/raylib/src/libraylib.a
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# -Os -Wall
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# --shell-file /app/raylib/src/shell.html
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cd dist
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python3 -m http.server 8080;
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@@ -1,6 +1,6 @@
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#include "Background.h"
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#include "entities/Background.h"
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#include "AssetService.h"
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#include "services/AssetService.h"
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// Background::Background(EBackground background)
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// {
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@@ -1,9 +1,9 @@
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#include "Map.h"
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#include "entities/Map.h"
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <iostream>
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#include "AssetService.h"
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#include "services/AssetService.h"
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Map::Map()
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{
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@@ -14,7 +14,7 @@ Map::Map()
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void Map::loadMap()
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{
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std::vector<Vector2> tempMap;
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std::ifstream openfile("assets/Maps/map1.txt");
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std::ifstream openfile(AssetService::getInstance().getMapUrl(EMap::TEXTURE));
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map.clear();
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@@ -1,4 +1,4 @@
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#include "Text.h"
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#include "entities/Text.h"
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Text::Text(std::string text, EFont font, int fontSize, int spacing, Color color, Vector2 position)
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{
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+57
-7
@@ -1,16 +1,66 @@
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#include "raylib.h"
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#include "Screen.h"
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#include "TitleScreen.h"
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#include "StateService.h"
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#include <iostream>
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// #include "screens/Screen.h"
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// #include "screens/TitleScreen.h"
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#include "services/StateService.h"
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// #include <iostream>
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// #if defined(PLATFORM_WEB)
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// #include <emscripten/emscripten.h>
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// #endif
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int main(void)
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// void step();
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// static void gameloop();
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int main()
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{
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StateService& stateService = StateService::getInstance();
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stateService.setScreenSize({640,544});
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stateService.startGame();
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// std::cout << "StateService instance: " << service << std::endl;
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// InitWindow(640, 544, "Jelly Rescue");
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// // SetTargetFPS(60);
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// // setScreen(EScreen::TITLE);
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// #if defined(PLATFORM_WEB)
|
||||
// emscripten_set_main_loop(step, 0, 1);
|
||||
// #else
|
||||
|
||||
// while (!WindowShouldClose())
|
||||
// {
|
||||
// step();
|
||||
// }
|
||||
// #endif
|
||||
|
||||
// CloseWindow();
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// static void gameloop()
|
||||
// {
|
||||
// // InitAudioDevice();
|
||||
// InitWindow(640, 544, "Jelly Rescue");
|
||||
// // SetTargetFPS(60);
|
||||
|
||||
// // setScreen(EScreen::TITLE);
|
||||
|
||||
// #if defined(PLATFORM_WEB)
|
||||
// emscripten_set_main_loop(step, 0, 1);
|
||||
// #else
|
||||
|
||||
// while (!WindowShouldClose())
|
||||
// {
|
||||
// step();
|
||||
// }
|
||||
// #endif
|
||||
|
||||
// CloseWindow();
|
||||
// // CloseAudioDevice();
|
||||
// }
|
||||
|
||||
// void step()
|
||||
// {
|
||||
// ClearBackground(BLACK);
|
||||
// }
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "GameScreen.h"
|
||||
#include "Map.h"
|
||||
#include "StateService.h"
|
||||
#include "screens/GameScreen.h"
|
||||
#include "entities/Map.h"
|
||||
#include "services/StateService.h"
|
||||
|
||||
GameScreen::GameScreen()
|
||||
{
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#include "MainScreen.h"
|
||||
#include "AudioService.h"
|
||||
#include "StateService.h"
|
||||
#include "screens/MainScreen.h"
|
||||
#include "services/AudioService.h"
|
||||
#include "services/StateService.h"
|
||||
#include "raylib.h"
|
||||
#include "services/InputService.h"
|
||||
|
||||
MainScreen::MainScreen()
|
||||
{
|
||||
@@ -33,6 +34,8 @@ MainScreen::MainScreen()
|
||||
AudioService::getInstance().setMusic(EMusic::MAIN);
|
||||
AudioService::getInstance().playMusic();
|
||||
}
|
||||
|
||||
InputService::getInstance().setKeysToWatch({KEY_ENTER, KEY_UP, KEY_DOWN}, {MOUSE_BUTTON_LEFT});
|
||||
}
|
||||
|
||||
void MainScreen::logic()
|
||||
@@ -78,18 +81,18 @@ void MainScreen::mouseLogic()
|
||||
|
||||
void MainScreen::keyboardLogic()
|
||||
{
|
||||
if (IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_UP))
|
||||
if (InputService::getInstance().isKeyPressed(KEY_DOWN) || InputService::getInstance().isKeyPressed(KEY_UP))
|
||||
{
|
||||
buttons[hoveredButton].setColor(WHITE);
|
||||
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
|
||||
hoveredButton = ((hoveredButton - (IsKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
|
||||
hoveredButton = ((hoveredButton - (InputService::getInstance().isKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
|
||||
buttons[hoveredButton].setColor(RED);
|
||||
}
|
||||
}
|
||||
|
||||
void MainScreen::clickLogic()
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
{
|
||||
std::string selectedButton = buttons[hoveredButton].getText();
|
||||
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
#include "Screen.h"
|
||||
#include "AudioService.h"
|
||||
#include <optional>
|
||||
|
||||
#include "screens/Screen.h"
|
||||
|
||||
// void Screen::draw()
|
||||
// {
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#include "TitleScreen.h"
|
||||
#include "AssetService.h"
|
||||
#include "StateService.h"
|
||||
#include "EFont.h"
|
||||
#include "AudioService.h"
|
||||
#include "screens/TitleScreen.h"
|
||||
#include "services/AssetService.h"
|
||||
#include "services/StateService.h"
|
||||
#include "enums/EFont.h"
|
||||
#include "services/AudioService.h"
|
||||
#include <iostream>
|
||||
#include "services/InputService.h"
|
||||
|
||||
TitleScreen::TitleScreen()
|
||||
{
|
||||
@@ -27,14 +28,16 @@ TitleScreen::TitleScreen()
|
||||
AudioService::getInstance().setMusic(EMusic::MAIN);
|
||||
AudioService::getInstance().playMusic();
|
||||
}
|
||||
|
||||
InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
|
||||
}
|
||||
|
||||
void TitleScreen::logic()
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
// std::cout << "Next screen!" << std::endl;
|
||||
if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
{
|
||||
StateService::getInstance().setScreen(EScreen::MAIN);
|
||||
// std::cout << "Next screen!" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
#include "TutorialScreen.h"
|
||||
#include "screens/TutorialScreen.h"
|
||||
|
||||
#include "StateService.h"
|
||||
#include "EFont.h"
|
||||
#include "EScreen.h"
|
||||
#include "services/StateService.h"
|
||||
#include "enums/EFont.h"
|
||||
#include "enums/EScreen.h"
|
||||
#include "services/InputService.h"
|
||||
|
||||
TutorialScreen::TutorialScreen() {
|
||||
Text textBack = Text("Press Enter to go back", EFont::SANSATION, 30, 0, RED);
|
||||
@@ -11,11 +12,13 @@ TutorialScreen::TutorialScreen() {
|
||||
this->text.push_back(textBack);
|
||||
|
||||
this->background = Background(EBackground::TUTORIAL);
|
||||
|
||||
InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
|
||||
}
|
||||
|
||||
void TutorialScreen::logic()
|
||||
{
|
||||
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
if ( InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
{
|
||||
StateService::getInstance().setScreen(EScreen::MAIN);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "AssetService.h"
|
||||
|
||||
#include "services/AssetService.h"
|
||||
#include <iostream>
|
||||
AssetService::AssetService()
|
||||
{
|
||||
setAssetDir("assets/");
|
||||
@@ -25,6 +25,9 @@ void AssetService::setAssets()
|
||||
backgrounds[EBackground::GAME2] = loadTexture("Textures/GameBackground_2.jpg");
|
||||
backgrounds[EBackground::GAME3] = loadTexture("Textures/GameBackground_3.png");
|
||||
backgrounds[EBackground::VICTORY] = loadTexture("Textures/VictoryScreenBackground.png");
|
||||
|
||||
maps[EMap::TEXTURE] = "Maps/map1.txt";
|
||||
maps[EMap::COLLISION] = "Maps/colmap1.txt";
|
||||
}
|
||||
|
||||
Font AssetService::getFont(EFont font, int fontSize)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "AudioService.h"
|
||||
#include "AssetService.h"
|
||||
#include "services/AudioService.h"
|
||||
#include "services/AssetService.h"
|
||||
|
||||
// AudioService::~AudioService()
|
||||
// {
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
#include "StateService.h"
|
||||
#include "services/StateService.h"
|
||||
#include "raylib.h"
|
||||
#include "TitleScreen.h"
|
||||
#include "MainScreen.h"
|
||||
#include "TutorialScreen.h"
|
||||
#include "GameScreen.h"
|
||||
#include "screens/TitleScreen.h"
|
||||
#include "screens/MainScreen.h"
|
||||
#include "screens/TutorialScreen.h"
|
||||
#include "screens/GameScreen.h"
|
||||
#include <optional>
|
||||
#include "AudioService.h"
|
||||
#include "services/AudioService.h"
|
||||
#include "services/InputService.h"
|
||||
|
||||
void StateService::setScreen(EScreen state)
|
||||
{
|
||||
@@ -38,16 +39,30 @@ Screen *StateService::getScreen()
|
||||
|
||||
void StateService::startGame()
|
||||
{
|
||||
// if(!instance)
|
||||
// return;
|
||||
InitAudioDevice();
|
||||
// InitWindow(640,544, "Jelly Rescue");
|
||||
InitWindow(screenSize.x, screenSize.y, "Jelly Rescue");
|
||||
SetTargetFPS(60);
|
||||
|
||||
// #if defined(PLATFORM_WEB)
|
||||
// emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_CANVAS, nullptr, 1, staticStep);
|
||||
// #endif
|
||||
|
||||
// #if defined(PLATFORM_WEB)
|
||||
// emscripten_set_focusin_callback(EMSCRIPTEN_EVENT_TARGET_CANVAS, nullptr, 1, [](const EmscriptenFocusEvent* event) {
|
||||
// std::cout << "Canvas Focused!" << std::endl;
|
||||
// });
|
||||
// #endif
|
||||
|
||||
setScreen(EScreen::TITLE);
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(step, 0, 1);
|
||||
emscripten_set_main_loop(StateService::staticStep, 0, 1);
|
||||
#else
|
||||
|
||||
// while (!WindowShouldClose() && instance->gameRunning)
|
||||
while (!WindowShouldClose() && gameRunning)
|
||||
{
|
||||
step();
|
||||
@@ -69,7 +84,18 @@ void StateService::handleMusic()
|
||||
|
||||
void StateService::step()
|
||||
{
|
||||
InputService::getInstance().checkKeys();
|
||||
|
||||
handleMusic();
|
||||
currentScreen->draw();
|
||||
currentScreen->logic();
|
||||
// if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
// {
|
||||
// setScreen(EScreen::MAIN);
|
||||
// }
|
||||
// if(instance) {
|
||||
// instance->handleMusic();
|
||||
// instance->currentScreen->draw();
|
||||
// instance->currentScreen->logic();
|
||||
// }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user