[Added] Start of player class, start of collision detection
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#ifndef CORNERS_H
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#define CORNERS_H
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/**
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* All corners of a GameObject
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*/
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enum class ECorner {
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TOP_LEFT,
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TOP_RIGHT,
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RIGHT_TOP,
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RIGHT_BOTTOM,
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BOTTOM_RIGHT,
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BOTTOM_LEFT,
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LEFT_BOTTOM,
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LEFT_TOP
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};
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#endif
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