[Added] Start of player class, start of collision detection
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#ifndef ESPRITE_H
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#define ESPRITE_H
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enum class ESprite {
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PLAYER,
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PLAYER_GUN_LEFT,
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PLAYER_GUN_RIGHT,
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ENEMY,
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ENEMY_GUN_LEFT,
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ENEMY_GUN_RIGHT,
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CRATE,
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JELLY,
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HEALTHPACK,
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AMMOPACK,
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POWERUP,
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HUD_HEART,
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HUD_HEART_EMPTY,
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HUD_AMMO
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};
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#endif
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