[Added] Start of player class, start of collision detection
This commit is contained in:
@@ -3,14 +3,6 @@
|
||||
|
||||
class Screen
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
// std::optional<Map> map;
|
||||
// std::optional<Camera2D> camera;
|
||||
// std::optional<Map> map;
|
||||
// std::optional<Background> background;
|
||||
// std::vector<Text> text;
|
||||
|
||||
public:
|
||||
Screen(){}
|
||||
~Screen() {}
|
||||
@@ -23,6 +15,9 @@ public:
|
||||
* Draw frame to the screen
|
||||
*/
|
||||
virtual void draw() = 0;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user